Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga b8ab4eb9a8 SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.) 8 éve
  Sam Lantinga 7e505b0dd3 Don't fail if we can't open the tty, this can be a legitimate use case. 8 éve
  Sam Lantinga 267c950918 Added mappings for the 8Bitdo NES30 Pro and iBuffalo SNES Controller 8 éve
  Ryan C. Gordon 70c8bd2481 Fixed a bunch of compiler warnings in the test code. 8 éve
  Ryan C. Gordon 13f2e54295 x11: make the X11 target work on macOS with Xquartz. 8 éve
  Ryan C. Gordon 61a3ba303c Replaced a few single-line "//" comments. 8 éve
  Sam Lantinga e25f4e507d Really fixed blit issue for capehill 8 éve
  Sam Lantinga e9c2dcdae8 Fixed bug 3469 - Keypresses leak to the console with 2.0.5 8 éve
  Sam Lantinga df25258a1e Added configure and cmake support for libsamplerate 8 éve
  Ryan C. Gordon c5825b698d audio: Don't call a NULL function pointer when clearing audio streams. 8 éve
  Ryan C. Gordon c1ac4c6835 Better fix for static analysis issue in SDL_DestroyRenderer(). 8 éve
  Ryan C. Gordon 5fcd454a16 emscripten-buildbot.sh: let user override default SDKDIR. 8 éve
  Sam Lantinga cbe44f7ff1 Added support for using libsamplerate to do audio resampling 8 éve
  Sam Lantinga 37f404fb87 Fixed confusion between Ryan's new audio stream and the audio buffer we were calling stream in the callback 8 éve
  Sam Lantinga 3df77ced1e Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is. 8 éve
  Ryan C. Gordon 748f46054f audio: Add an assert to make sure non-streaming audio uses good buffer sizes. 8 éve
  Sam Lantinga 356c2eadf4 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture 8 éve
  Ryan C. Gordon 345c5989f1 haiku: Patched to compile. 8 éve
  Sam Lantinga 3443dc19f9 Don't do any audio conversion if none is necessary 8 éve
  Sam Lantinga 41be9756f0 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl 8 éve
  Ryan C. Gordon b3e8db802e audio: rename fake_stream to work_buffer. 8 éve
  Ryan C. Gordon 992124d4de audio: Fixed SDL_AudioStreamGet() function parameters. 8 éve
  Ryan C. Gordon 99fc1ef994 naclaudio: Untested attempt to migrate to SDL_AudioStream. 8 éve
  Ryan C. Gordon 115d0ce71c haikuaudio: Untested attempt to get this working with SDL_AudioStream. 8 éve
  Ryan C. Gordon 1a90c72dfc emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails. 8 éve
  Ryan C. Gordon f07a1a5ad5 emscriptenaudio: Reworked to use SDL_AudioStream. 8 éve
  Ryan C. Gordon 3761b5f60b Fixed a few compiler warnings. 8 éve
  Ryan C. Gordon 4aa9e36983 Patched to compile on some compilers. 8 éve
  Ryan C. Gordon 30178a9b24 audio: Added SDL_AudioStream. Non-power-of-two resampling now works! 8 éve
  Ryan C. Gordon f12ab8f2b3 audio: More effort to improve and simplify audio resamplers. 8 éve