Historique des commits

Auteur SHA1 Message Date
  Jonatha Gabriel b944dc8f2e Also fix Android crash when SDL_HIDAPI_DISABLED set to 1 il y a 3 ans
  Egor 2302b2d5e5 Add mapping for Logitech Precision Gamepad il y a 3 ans
  Sylvain 83df4a354e SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) il y a 3 ans
  Ryan C. Gordon f782abe5f0 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE. il y a 3 ans
  Sam Lantinga 34fd83ca06 Don't try to hide foreign windows when destroying the SDL window representation il y a 3 ans
  Ozkan Sezer 74680f5c4c regenerated SDL_blit_auto.c. il y a 3 ans
  pionere dd6c46cb34 blit-auto optimizations il y a 3 ans
  Sylvain 9dc201d448 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture il y a 3 ans
  Sylvain 7f1feee02a Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation il y a 3 ans
  Ryan C. Gordon 2b3c16eb5b Sync wiki -> headers. il y a 3 ans
  Eddy Jansson 24ffcbd9ad audio: Set error message on dsp init failure. il y a 3 ans
  Sam Lantinga 8f964576da Fixed parameter operation ordering for ease of reading il y a 3 ans
  Sam Lantinga 0517b61ed6 Relative mouse mode is tied to the window with keyboard focus il y a 3 ans
  Sam Lantinga b559a4accc Fixed Android crash when SDL_HIDAPI_DISABLED set to 1 il y a 3 ans
  Sam Lantinga a485ffc3c8 Fix "SDL_FALSE is not defined" runtime error for emscripten. il y a 3 ans
  Ryan C. Gordon d81fee7623 SDL_Rect: Added floating point versions of all the rectangle APIs. il y a 3 ans
  Ryan C. Gordon 4d9bef604a SDL_Rect: minor code cleanups. il y a 3 ans
  Ryan C. Gordon c573ebe143 SDL_UnionRect: If both rects are empty, zero out the result struct. il y a 3 ans
  Christian Kündig fbbd0270eb Fix "SDL_TRUE is not defined" runtime error for emscripten. il y a 3 ans
  SDL Wiki Bot aef1e56737 Sync wiki -> header il y a 3 ans
  Sam Lantinga 40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() il y a 3 ans
  Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode. il y a 3 ans
  Sam Lantinga d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C il y a 3 ans
  Sam Lantinga 1868c5b521 Start rumbling once a raw input controller has been correlated il y a 3 ans
  Sam Lantinga 3167ba342d Fixed freeing the Windows blank cursor il y a 3 ans
  Sam Lantinga 0387bf821a Fixed memory leak in WIN_CreateBlankCursor() il y a 3 ans
  Sam Lantinga 5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on il y a 3 ans
  Sam Lantinga 09b8152fae Use SDL_Log instead of printf il y a 3 ans
  Sam Lantinga b22ce2b5a8 Workaround for bug in Microsoft WGI support il y a 3 ans
  Sam Lantinga d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows il y a 3 ans