Sam Lantinga
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ba34025423
Use direct3d11 as the default renderer on Windows
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1 ano atrás |
Dan Ginsburg
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ad036d43e9
Vulkan Renderer - implement YcBcCr using VK_KHR_sampler_ycbcr_conversion. (#9169)
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1 ano atrás |
Sam Lantinga
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fb3bf1dcbd
Fixed device queue initialization when render and present queue families are different
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1 ano atrás |
Frank Praznik
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945162c6d9
wayland: Small optimization for output removal function
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1 ano atrás |
SDL Wiki Bot
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68588b232c
Sync SDL3 wiki -> header
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1 ano atrás |
Sam Lantinga
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e142bb1b0c
The extension strings are const and don't need to be duplicated
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1 ano atrás |
Sam Lantinga
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0997bdd292
Fixed SDL_calloc() calls (should be count, size)
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1 ano atrás |
Sam Lantinga
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614630df69
Allow using an external Vulkan device with the vulkan renderer
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1 ano atrás |
Anonymous Maarten
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e03746b25f
cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms
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1 ano atrás |
Anonymous Maarten
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c8372e20d6
SDLTest_CommonEvent: only set done when it is finished
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1 ano atrás |
Sam Lantinga
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220340e944
Remove SDL_PIXELFORMAT_P010
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1 ano atrás |
Frank Praznik
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c259a20f96
wayland: Remove all references to destroyed outputs from windows
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1 ano atrás |
Semphriss
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84aaf63bd3
Fix typo in SDL_filesystem.h
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1 ano atrás |
Anonymous Maarten
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0a961915dc
cmake: testffmpeg requires link to EGL library for EGL feature
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1 ano atrás |
Sam Lantinga
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24e021c67e
testffmpeg: refactored texture creation properties into a single function
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1 ano atrás |
Sam Lantinga
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ff18d7cfa0
testffmpeg: added pixel format mapping for NV12 and NV21
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1 ano atrás |
Sam Lantinga
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81608ad077
Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures
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1 ano atrás |
Sam Lantinga
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f99143f437
Don't quit testffmpeg when alt-tabbing away
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1 ano atrás |
Sam Lantinga
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80d2ef7384
Fixed uploading Vulkan texture with w*bpp != pitch
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1 ano atrás |
Sam Lantinga
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3a796c9722
Allow specifying the render driver in the environment for testffmpeg
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1 ano atrás |
Sam Lantinga
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dc9a3c83e2
Use the mastering display metadata to do proper tone mapping for HDR content
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1 ano atrás |
Sam Lantinga
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98b1a59a95
Document the HDR tone mapping algorithm
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1 ano atrás |
Anonymous Maarten
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1f536a1e77
cmake: fix SDL_RENDER_VULKAN reporting
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1 ano atrás |
danginsburg
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935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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1 ano atrás |
Ryan C. Gordon
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e61dfe405f
android: Fixed dead URL in comment.
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1 ano atrás |
danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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1 ano atrás |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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1 ano atrás |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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1 ano atrás |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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1 ano atrás |
SDL Wiki Bot
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fbe7301aba
Sync SDL3 wiki -> header
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1 ano atrás |