Commit történet

Szerző SHA1 Üzenet Dátum
  Ryan C. Gordon c1ac4c6835 Better fix for static analysis issue in SDL_DestroyRenderer(). 8 éve
  Ryan C. Gordon 5fcd454a16 emscripten-buildbot.sh: let user override default SDKDIR. 8 éve
  Sam Lantinga cbe44f7ff1 Added support for using libsamplerate to do audio resampling 8 éve
  Sam Lantinga 37f404fb87 Fixed confusion between Ryan's new audio stream and the audio buffer we were calling stream in the callback 8 éve
  Sam Lantinga 3df77ced1e Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is. 8 éve
  Ryan C. Gordon 748f46054f audio: Add an assert to make sure non-streaming audio uses good buffer sizes. 8 éve
  Sam Lantinga 356c2eadf4 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture 8 éve
  Ryan C. Gordon 345c5989f1 haiku: Patched to compile. 8 éve
  Sam Lantinga 3443dc19f9 Don't do any audio conversion if none is necessary 8 éve
  Sam Lantinga 41be9756f0 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl 8 éve
  Ryan C. Gordon b3e8db802e audio: rename fake_stream to work_buffer. 8 éve
  Ryan C. Gordon 992124d4de audio: Fixed SDL_AudioStreamGet() function parameters. 8 éve
  Ryan C. Gordon 99fc1ef994 naclaudio: Untested attempt to migrate to SDL_AudioStream. 8 éve
  Ryan C. Gordon 115d0ce71c haikuaudio: Untested attempt to get this working with SDL_AudioStream. 8 éve
  Ryan C. Gordon 1a90c72dfc emscriptenaudio: don't get stuck in infinite loop if SDL_AudioStreamPut fails. 8 éve
  Ryan C. Gordon f07a1a5ad5 emscriptenaudio: Reworked to use SDL_AudioStream. 8 éve
  Ryan C. Gordon 3761b5f60b Fixed a few compiler warnings. 8 éve
  Ryan C. Gordon 4aa9e36983 Patched to compile on some compilers. 8 éve
  Ryan C. Gordon 30178a9b24 audio: Added SDL_AudioStream. Non-power-of-two resampling now works! 8 éve
  Ryan C. Gordon f12ab8f2b3 audio: More effort to improve and simplify audio resamplers. 8 éve
  Ryan C. Gordon 52130bde40 diskaudio: Use SDL_Log, not fprintf. 8 éve
  Sam Lantinga d024c724d1 Fixed signedness issue when blitting on a big endian platform, as reported by capehill 8 éve
  Sam Lantinga e6e6613ca4 Fixed build warning on Haiku 8 éve
  Sam Lantinga 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. 8 éve
  Sam Lantinga 99e10ef506 Assume D-pad or thumbstick style axes are centered at 0 8 éve
  Sam Lantinga 26f84d7447 Added mappings for several GameCube and SNES controllers 8 éve
  Sam Lantinga d2a01b6e53 Added the NEXT SNES Controller to the list of zero-centered joysticks 8 éve
  Sam Lantinga c7780497dc Increased joystick jitter tolerance for PS3 controllers 8 éve
  Sam Lantinga 1ddff75c70 Some controllers have trouble getting out to 20000 8 éve
  Ryan C. Gordon 9d04205263 x11: deal with xrandr display size in millimeters being zero. 8 éve