Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga c4918db580 Add exception handling to Android hidapi. il y a 6 ans
  Ryan C. Gordon 4a50a04213 wasapi/win32: Sort initial device lists by device GUID. il y a 6 ans
  Ryan C. Gordon 1ec56f7302 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat. il y a 6 ans
  Ryan C. Gordon 1fb20f0ab9 cocoa: Put a mutex around GL_SwapBuffers. il y a 6 ans
  Thomas Perl 84e7832018 Fix "unresponsible application" issues in Wayland il y a 6 ans
  Sam Lantinga 568068048f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects il y a 6 ans
  Sam Lantinga 30def8e26b Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects il y a 6 ans
  Ryan C. Gordon f677377339 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). il y a 6 ans
  Ryan C. Gordon eac3fd28d8 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. il y a 6 ans
  Ozkan Sezer 4db5e872aa use less ancient versions of autofoo scripts il y a 6 ans
  Sam Lantinga 3e3ce6e95c Fixed bug 4318 - Android move Haptic code to API26 class il y a 6 ans
  Sam Lantinga 708ad1fd8d Fixed updating the rumble parameters on Linux il y a 6 ans
  Sam Lantinga b0c48dd9dd Support vibration magnitude on Android 8.0 (thanks Rachel!) il y a 6 ans
  Ozkan Sezer 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array il y a 6 ans
  Ryan C. Gordon dae4a01361 x11: Don't hardcode limit on lines of text in message boxes. il y a 6 ans
  Ozkan Sezer ee97d4f4c1 add a minimal config and makefile to test watcom/os2 builds. il y a 6 ans
  Ozkan Sezer 703361e47d SDL_GetPowerInfo_Hardwired is static in SDL_power.c il y a 6 ans
  Ozkan Sezer cbacb0f1ea add missing include. il y a 6 ans
  Alex Szpakowski e2ad654f2e iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. il y a 6 ans
  Charlie Birks cd63709ed8 Emscripten: Load eglQueryString and eglGetError il y a 6 ans
  Alex Szpakowski 8c41e2624e metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. il y a 6 ans
  Alex Szpakowski d8022d19b4 macOS: Fixed MoltenVK dynamic library loading code. il y a 6 ans
  Alex Szpakowski d9094421e1 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250. il y a 6 ans
  Sam Lantinga 9a98e4b647 Allow Android haptics to work when SDL is reinitialized (thanks Rachel!) il y a 6 ans
  Ozkan Sezer 0e5a3f6ecf SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining. il y a 6 ans
  Ryan C. Gordon acb05f50d8 thread: make SDL_CreateThreadWithStackSize() a public API. il y a 6 ans
  Cameron Gutman eff5f65096 Implement SuspendScreenSaver for Win32 il y a 6 ans
  Ryan C. Gordon 04cbf13261 audio: All device names reported by SDL must be unique. il y a 6 ans
  Ryan C. Gordon 0378529e1e audio: clean_out_device_list() already sets this flag to false for us. il y a 6 ans
  Sam Lantinga f5a21ebf0c Added support for surround sound and float audio on Android il y a 6 ans