Commit Verlauf

Autor SHA1 Nachricht Datum
  Sam Lantinga c8489a3710 Disable XInput2 keyboard events vor 1 Jahr
  danginsburg fb5307c1b3 Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. vor 1 Jahr
  Ryan C. Gordon 0d007bbb01 psp: Fixed building with pspdev when not using CMake. vor 1 Jahr
  Ryan C. Gordon ad92c9e300 README-main-functions.md: Added notes about the new `appstate` parameter. vor 1 Jahr
  Sam Lantinga 7a9f99cff3 Corrected migration documentation for SDL_GetDisplayDPI() vor 1 Jahr
  Ryan C. Gordon d00ccc1546 audio: Fix audio stream incorrectly not unlocking during unbind. vor 1 Jahr
  Ryan C. Gordon 38e3c6a4aa main: Add an optional `appstate` param to main callback entry points. vor 1 Jahr
  Sam Lantinga a9dbdb1947 Removed SDL_RenderSetIntegerScale() renaming note vor 1 Jahr
  Sam Lantinga cde2dcd0d4 Note that SDL_EVENT_SYSWM has been removed vor 1 Jahr
  SDL Wiki Bot 05b3605a41 Sync SDL3 wiki -> header vor 1 Jahr
  Frank Praznik 5abcfad352 video: Document that renderer lifetimes are tied to their associated windows vor 1 Jahr
  Sam Lantinga 02c63667c7 Only clear the raw input queue status if we don't call GetRawInputBuffer() vor 1 Jahr
  Sam Lantinga d6fc629b5b Fixed Windows rawinput crash vor 1 Jahr
  Frank Praznik a7df28201b Revert "testautomation: fix renderer leak in video tests" vor 1 Jahr
  Frank Praznik 8f14fa1113 video: Destroy the associated renderer when a window is destroyed vor 1 Jahr
  Sam Lantinga f0cd3ed330 x11: don't send raw mouse motion when the application doesn't have focus vor 1 Jahr
  Sam Lantinga c47f9b9b54 x11: fixed mouse and keyboard input when XInput2 isn't available vor 1 Jahr
  Sam Lantinga fed5f3a81b We no longer automatically set up a logical presentation mode vor 1 Jahr
  Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter vor 1 Jahr
  Sam Lantinga 35785d1354 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures vor 1 Jahr
  Sam Lantinga 696ecca499 Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats vor 1 Jahr
  Sam Lantinga 3eb8f35f3b windows: handle the Pause key sequence for raw keyboard input vor 1 Jahr
  Daniel Ludwig 4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds vor 1 Jahr
  Ozkan Sezer 693c75e36e SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8 vor 1 Jahr
  Ozkan Sezer 0556362c38 SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44 vor 1 Jahr
  Sam Lantinga 70b5cd44ec windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages vor 1 Jahr
  Sam Lantinga 3dfc3b4c8d x11: added hotplug support for XInput2 devices vor 1 Jahr
  Sam Lantinga f1f24b173c Added support for multiple distinct keyboards vor 1 Jahr
  Sam Lantinga 78c7834f90 Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows vor 1 Jahr
  Mark Delk 9095cb64c4 linux/SDL_system_theme.c: fix an include path vor 1 Jahr