Sam Lantinga
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cbccf5bb50
Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints
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3 éve |
Shawn Ellis
|
0ae2a9f8c3
Fixed the Atari gamecontroller mappings and added Atari Xbox 360
|
3 éve |
Ryan C. Gordon
|
d5fe9c308a
x11: Log a warning if we decide to use XVidMode.
|
3 éve |
Yao Wei Tjong 姚伟忠
|
76d50d2871
Force color diagnostics when applicable
|
3 éve |
Ryan C. Gordon
|
79c7a1713f
testvulkan: reformatted to more-closely match SDL coding conventions.
|
3 éve |
Lionel Landwerlin
|
b073d2753d
test/vulkan: fix/workaround validation errors
|
3 éve |
Ryan C. Gordon
|
374b0b9aaf
cmake: Don't support Vulkan if LOADSO is disabled.
|
3 éve |
Ryan C. Gordon
|
fff421f4b8
cmake: fix a bunch of things to properly link without LOADSO enabled.
|
3 éve |
Ryan C. Gordon
|
abba181118
testvulkan: support multiple windows.
|
3 éve |
Ryan C. Gordon
|
13ec545936
configure: Disable Vulkan support if loadso subsystem is disabled.
|
3 éve |
Ryan C. Gordon
|
9504bb121d
pulseaudio: Fix some function signatures that expect const pointers.
|
3 éve |
Ozkan Sezer
|
7e8d054b97
updated config.sub from mainstream.
|
3 éve |
Sylvain
|
e426bb80cb
Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!)
|
3 éve |
Oschowa
|
70c23b25f0
audio: pipewire: Reset hotplug atomic variables on deinit.
|
3 éve |
Sylvain
|
ae5336a3d2
Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs
|
3 éve |
Ozkan Sezer
|
8270172e74
fix -Wshorten-64-to-32 warnings in android builds.
|
3 éve |
Ozkan Sezer
|
ccb06296b9
SDL_windowsevents.c: fix build against older SDKs.
|
3 éve |
Ozkan Sezer
|
f5c0cdea38
testgeometry.c: fix build in c89 mode
|
3 éve |
SDL Wiki Bot
|
ca39f6d6cd
Sync wiki -> header
|
3 éve |
Sylvain
|
154384a776
Add (uintptr_t) casts
|
3 éve |
Sylvain
|
08d6a4653e
Fix dynapi prototypes
|
3 éve |
Sylvain
|
93fb5a223e
Remove '\brief' markup in header 'SDL_render.h'
|
3 éve |
Sylvain
|
1670104ad8
Change 'size_indice' to 'size_indices'
|
4 éve |
Sylvain
|
a8f89a01aa
Change 'size_indice' to 'size_indices'
|
4 éve |
Sylvain
|
bc2173baf9
Add testgeometry to draw a non uniform triangle
|
4 éve |
Sylvain
|
53bcb3e0e9
Add an option to 'testsprite2' to render slicing into triangles.
|
4 éve |
Sylvain
|
47db47c1cc
Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
|
4 éve |
Sylvain
|
b9bd9da78f
OpenGLES2: transfert color as 4 bytes, instead of 4 floats
|
4 éve |
Sylvain Becker
|
c6ceaaeb4b
METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
|
4 éve |
Sylvain Becker
|
fd236af8eb
Update Xcode project to add SDL_triangle.{c,h}
|
4 éve |