Sam Lantinga
|
cbde0ffa3d
The PS4 is ignoring the volume values in the report, so we don't need to fill them in.
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5 years ago |
Sam Lantinga
|
3efea5ea28
Don't have Windows headers define min/max, in case they're defined by application code
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5 years ago |
Sylvain Becker
|
79e388bfd8
Fixed bug 4798 - PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9
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5 years ago |
Ozkan Sezer
|
32bb8b4b40
test: replace some exit()s with returns.
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5 years ago |
Sam Lantinga
|
791df27a30
Fixed compiler warning on Android
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5 years ago |
Sam Lantinga
|
715e070d29
SDL_blit_N.c: Correct vec_perm() application on little-endian 64-bit PowerPC
|
5 years ago |
Conn O'Griofa
|
2d37d29183
KMSDRM_GLES_SwapWindow: fix non-vsync case
|
5 years ago |
Sam Lantinga
|
aaec90e5c5
Fixed bug 4789 - Linux accelerometers no longer available as joysticks
|
5 years ago |
Ozkan Sezer
|
8a394209c4
SDL_windowsevents.c: remove isVistaOrNewer (not used since 8cb1dc50bb28)
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5 years ago |
Ozkan Sezer
|
51df932efb
fix permissions
|
5 years ago |
Sylvain Becker
|
bf2f4703f2
SDL_windowsmessagebox.c: remove unused variable
|
5 years ago |
Sylvain Becker
|
1b5e3c19a2
SDL_bmp.c: remove unused variable warnings
|
5 years ago |
Sam Lantinga
|
e5580e18ba
x11: add a hint to force the VisualID used when creating a window.
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5 years ago |
Ryan C. Gordon
|
f49c07b5c4
stdinc: On macOS and iOS, use memset_pattern4() for SDL_memset4().
|
5 years ago |
Sam Lantinga
|
892c8d5058
Fixed bug 4536 - Heap-Buffer Overflow in SDL_GetRGB pertaining to SDL_pixels.c
|
5 years ago |
Ozkan Sezer
|
b21338eb54
SDL_bmp.c: restore most of the original formatting.
|
5 years ago |
Ryan C. Gordon
|
847bd8d983
direct3d: Be more aggressive about resetting state when textures go away.
|
5 years ago |
Ryan C. Gordon
|
a3804ba1da
d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
|
5 years ago |
Sylvain Becker
|
6c295129ba
LoadBMP: fix some warnings
|
5 years ago |
Sylvain Becker
|
830979c555
LoadBMP: use code from SDL_image which allows loading compressed BMP files
|
5 years ago |
Sam Lantinga
|
cc64b369fb
Allow mouse messages from Wacom pens, e.g. right click pen buttons, etc.
|
5 years ago |
Sam Lantinga
|
afb9ff9507
Fixed bug where the Steam overlay would generate an event and stop input processing for the frame.
|
5 years ago |
Ozkan Sezer
|
9c8e403f6b
use 'U' suffix on constants instead of (unsigned int) cast.
|
5 years ago |
Sylvain Becker
|
d52080c0ab
Android: minor warning
|
5 years ago |
Sylvain Becker
|
70dc8d1648
Android: fix corresponding warnings
|
5 years ago |
Sylvain Becker
|
6794ec6670
Android: add more warning flags
|
5 years ago |
Sylvain Becker
|
0a9c74aa9a
Fixed bug 3918 - HIDAPI, CMake support for android project
|
5 years ago |
Sam Lantinga
|
13c4d5e7e3
Fixed Windows relative mouse coordinates when capturing the mouse over RDP
|
5 years ago |
Alex Szpakowski
|
0c26373842
gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
|
5 years ago |
Sam Lantinga
|
ce3b16fc9e
Fixed bug 4475 - add Gasia Co. Ltd PS(R) Gamepad support
|
5 years ago |