Commit History

Author SHA1 Message Date
  Sam Lantinga cd99ae47ef Improved button labels, based on controller style 1 year ago
  Sam Lantinga ee34805053 Added ABXY button labels to the gamepad image 1 year ago
  Sam Lantinga e674d81844 Show the gamepad bindings in testcontroller 1 year ago
  Sam Lantinga 538292c1da Revert "More than one binding might trigger a gamepad button" 1 year ago
  Sam Lantinga 0bcd9944a3 More than one binding might trigger a gamepad button 1 year ago
  Sam Lantinga b40fb5c51e Fixed getting the CRC of virtual joysticks without a VID/PID 1 year ago
  Sam Lantinga f3d6320bac Added SDL_strndup() 1 year ago
  Sam Lantinga 8cc3783e75 Remove extra spaces in stripped tokens 1 year ago
  Sam Lantinga a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 1 year ago
  Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API 1 year ago
  Sam Lantinga ca492dff18 Renamed testgamepad to testcontroller 1 year ago
  Sam Lantinga d2d26c7b1e testgamepad replaces testjoystick 1 year ago
  Sam Lantinga 34876c390f testgamepad works for joysticks as well as gamepads 1 year ago
  Anonymous Maarten eda2824e6f ci: move 'set -eu' to after source_cmd 1 year ago
  Ryan C. Gordon cf46467a42 pulseaudio: Some fixes that seem to avoid an assertion in libpulse. 1 year ago
  Ozkan Sezer 133482a2c0 pulseaudio: eliminate <pulse/simple.h> include. 1 year ago
  Sam Lantinga c45a0cd9b3 Don't divide by the scale twice 1 year ago
  Ryan C. Gordon 6aef14fb2d pulseaudio: We should be using libpulse, not libpulse-simple. 1 year ago
  Ryan C. Gordon 6fd0613ac8 pulseaudio: Require PulseAudio 5.0 or later for SDL3. 1 year ago
  Ryan C. Gordon 9ebf0ed781 pulseaudio: fix WaitForPulseOperation blocking longer than necessary. 1 year ago
  Ryan C. Gordon 956b18f50c pulseaudio: don't wait on pa_context_subscribe in hotplug thread. 1 year ago
  Ozkan Sezer b3861650d3 need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available. 1 year ago
  Sam Lantinga 1903d7b1bf RAWINPUT_RegisterNotifications() should return int, for consistency 1 year ago
  Sam Lantinga fdff3b16d6 Fixed build 1 year ago
  Sam Lantinga 45cd4b8038 Added button background 1 year ago
  Sam Lantinga 4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard 1 year ago
  Sam Lantinga 4f122c6e39 Removed test binding for space key 1 year ago
  Sam Lantinga 41882a1acb Improved RAWINPUT <-> XInput/WGI device correlation 1 year ago
  Sam Lantinga dfc5e6964e Fixed crash if RAWINPUT is not initialized 1 year ago
  Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 1 year ago