Ryan C. Gordon
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ce45fa28e2
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
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11 년 전 |
Ryan C. Gordon
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958640e5d1
Get rid of glGetError() calls in GLES2 renderer.
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11 년 전 |
Gabriel Jacobo
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57e09318dd
Uses SDL_UDEV for Linux joystick hotplugging
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11 년 전 |
Sam Lantinga
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69a4351eb0
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
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11 년 전 |
Sam Lantinga
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22a972a440
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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11 년 전 |
Sam Lantinga
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058aba086c
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
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11 년 전 |
Gabriel Jacobo
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889b6bd794
Removes unused property use_egl from internal structure gl_config
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11 년 전 |
Gabriel Jacobo
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c691de00c5
Fix: SDL_EVDEV_device_removed does not need UDEV
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11 년 전 |
Sam Lantinga
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202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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11 년 전 |
Sam Lantinga
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25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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11 년 전 |
Sam Lantinga
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cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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11 년 전 |
Sam Lantinga
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803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
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11 년 전 |
Sam Lantinga
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9f390e7967
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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11 년 전 |
Sam Lantinga
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89c31bb42a
Implemented SDL_UpdateYUVTexture() for Direct3D
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11 년 전 |
Sam Lantinga
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17c9ff85e2
Added missing SDL_assert.h
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11 년 전 |
Sam Lantinga
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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11 년 전 |
Sam Lantinga
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d0a57ea2b5
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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11 년 전 |
Sam Lantinga
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dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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11 년 전 |
Sam Lantinga
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 년 전 |
Gabriel Jacobo
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1ccbad9603
Do not use UDEV references in EVDEV if UDEV has not been detected
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11 년 전 |
Sam Lantinga
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99789c71c1
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
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11 년 전 |
Gabriel Jacobo
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9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
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11 년 전 |
Philipp Wiesemann
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b9a2230806
Fixed doxygen warning.
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11 년 전 |
Philipp Wiesemann
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90afb94ec6
Corrected name of SDL_Color field from unused to a.
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11 년 전 |
Sam Lantinga
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8b6ad7ffba
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
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11 년 전 |
Sam Lantinga
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b9567776d7
# User Darren Salt <devspam@moreofthesa.me.uk>
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11 년 전 |
Sam Lantinga
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c95761e00a
Fixed bug 2100 - directfb fails to build
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11 년 전 |
Sam Lantinga
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3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
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11 년 전 |
Edward Rudd
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869a707612
add in High DPI support (aka Retina)
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11 년 전 |
Sam Lantinga
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0103bc0bff
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
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11 년 전 |