커밋 기록

작성자 SHA1 메시지 날짜
  Ryan C. Gordon ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. 11 년 전
  Ryan C. Gordon 958640e5d1 Get rid of glGetError() calls in GLES2 renderer. 11 년 전
  Gabriel Jacobo 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging 11 년 전
  Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 11 년 전
  Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes 11 년 전
  Sam Lantinga 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 11 년 전
  Gabriel Jacobo 889b6bd794 Removes unused property use_egl from internal structure gl_config 11 년 전
  Gabriel Jacobo c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV 11 년 전
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 11 년 전
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 11 년 전
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 11 년 전
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 11 년 전
  Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 11 년 전
  Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D 11 년 전
  Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h 11 년 전
  Sam Lantinga 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 11 년 전
  Sam Lantinga d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 11 년 전
  Sam Lantinga dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. 11 년 전
  Sam Lantinga b6be1435c5 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. 11 년 전
  Gabriel Jacobo 1ccbad9603 Do not use UDEV references in EVDEV if UDEV has not been detected 11 년 전
  Sam Lantinga 99789c71c1 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio 11 년 전
  Gabriel Jacobo 9ceed73db4 Raspberry Pi support (also unified UDEV and EVDEV support) 11 년 전
  Philipp Wiesemann b9a2230806 Fixed doxygen warning. 11 년 전
  Philipp Wiesemann 90afb94ec6 Corrected name of SDL_Color field from unused to a. 11 년 전
  Sam Lantinga 8b6ad7ffba Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize 11 년 전
  Sam Lantinga b9567776d7 # User Darren Salt <devspam@moreofthesa.me.uk> 11 년 전
  Sam Lantinga c95761e00a Fixed bug 2100 - directfb fails to build 11 년 전
  Sam Lantinga 3ef5a97706 Fixed the name of the environment variable to match the name of the hint. 11 년 전
  Edward Rudd 869a707612 add in High DPI support (aka Retina) 11 년 전
  Sam Lantinga 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. 11 년 전