Commit History

Auteur SHA1 Bericht Datum
  Ryan C. Gordon d005dc21d3 audio: Patched to compile with libsamplerate support. 8 jaren geleden
  Ryan C. Gordon 19e937fc2e audio: libsamplerate loading now happens once at init time. 8 jaren geleden
  Ryan C. Gordon 98cc9d10d3 Fixed coding style on a function signature. 8 jaren geleden
  Ryan C. Gordon 53588ff6b8 README-linux: added notes about libsamplerate. 8 jaren geleden
  Sam Lantinga 25b47ea381 Fixed attempting to dynamically load libsamplerate when shared object loading is disabled. 8 jaren geleden
  Sam Lantinga 9d9e92cf46 Fixed bug 3304 - Android black screen on resume 8 jaren geleden
  Sam Lantinga b8ab4eb9a8 SDL_evdev.c: fix building against old kernel headers (K_OFF may not be defined.) 8 jaren geleden
  Sam Lantinga 7e505b0dd3 Don't fail if we can't open the tty, this can be a legitimate use case. 8 jaren geleden
  Sam Lantinga 267c950918 Added mappings for the 8Bitdo NES30 Pro and iBuffalo SNES Controller 8 jaren geleden
  Ryan C. Gordon 70c8bd2481 Fixed a bunch of compiler warnings in the test code. 8 jaren geleden
  Ryan C. Gordon 13f2e54295 x11: make the X11 target work on macOS with Xquartz. 8 jaren geleden
  Ryan C. Gordon 61a3ba303c Replaced a few single-line "//" comments. 8 jaren geleden
  Sam Lantinga e25f4e507d Really fixed blit issue for capehill 8 jaren geleden
  Sam Lantinga e9c2dcdae8 Fixed bug 3469 - Keypresses leak to the console with 2.0.5 8 jaren geleden
  Sam Lantinga df25258a1e Added configure and cmake support for libsamplerate 8 jaren geleden
  Ryan C. Gordon c5825b698d audio: Don't call a NULL function pointer when clearing audio streams. 8 jaren geleden
  Ryan C. Gordon c1ac4c6835 Better fix for static analysis issue in SDL_DestroyRenderer(). 8 jaren geleden
  Ryan C. Gordon 5fcd454a16 emscripten-buildbot.sh: let user override default SDKDIR. 8 jaren geleden
  Sam Lantinga cbe44f7ff1 Added support for using libsamplerate to do audio resampling 8 jaren geleden
  Sam Lantinga 37f404fb87 Fixed confusion between Ryan's new audio stream and the audio buffer we were calling stream in the callback 8 jaren geleden
  Sam Lantinga 3df77ced1e Just roll back the entire portion of the commit from a8253d439914 which caused bug 3544 until we figure out what the right static analysis fix is. 8 jaren geleden
  Ryan C. Gordon 748f46054f audio: Add an assert to make sure non-streaming audio uses good buffer sizes. 8 jaren geleden
  Sam Lantinga 356c2eadf4 Fixed bug 3544 - Memory freeing bug in SDL_DestroyRenderer/SDL_DestroyTexture 8 jaren geleden
  Ryan C. Gordon 345c5989f1 haiku: Patched to compile. 8 jaren geleden
  Sam Lantinga 3443dc19f9 Don't do any audio conversion if none is necessary 8 jaren geleden
  Sam Lantinga 41be9756f0 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl 8 jaren geleden
  Ryan C. Gordon b3e8db802e audio: rename fake_stream to work_buffer. 8 jaren geleden
  Ryan C. Gordon 992124d4de audio: Fixed SDL_AudioStreamGet() function parameters. 8 jaren geleden
  Ryan C. Gordon 99fc1ef994 naclaudio: Untested attempt to migrate to SDL_AudioStream. 8 jaren geleden
  Ryan C. Gordon 115d0ce71c haikuaudio: Untested attempt to get this working with SDL_AudioStream. 8 jaren geleden