Commit History

Author SHA1 Message Date
  Alex Szpakowski d0bd0e4855 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) 8 years ago
  Philipp Wiesemann b524657118 Fixed three source comments in tests. 8 years ago
  Philipp Wiesemann b5aa5b04d6 Added a simple test case for SDL_sscanf() to tests. 8 years ago
  Philipp Wiesemann 6ec5e64056 Fixed freeing strings created by strdup() with SDL_free(). 8 years ago
  Philipp Wiesemann 2f016cf88d Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters. 8 years ago
  Philipp Wiesemann f4d33fcbba Fixed compile warnings in test library about formats strings not being literals. 8 years ago
  Philipp Wiesemann 696867eed4 Mac: Updated file name in README. 8 years ago
  David Ludwig 23af328bb0 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 8 years ago
  Philipp Wiesemann ce456cfb8e Mac: Updated availability macro in build script. 8 years ago
  Brandon Schaefer 4a339a46ec MIR: Add better error handling for a failed connection 8 years ago
  Brandon Schaefer f0708fc9dd MIR: Support relative mouse mode 9 years ago
  Alex Szpakowski ea2f5e5930 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!) 9 years ago
  Alex Szpakowski 0a4085a048 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB. 9 years ago
  Alex Szpakowski 4a468739f8 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 9 years ago
  Philipp Wiesemann 6255c8584a Updated documentation of SDL_IsScreenSaverEnabled(). 9 years ago
  Philipp Wiesemann d4140ca473 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed. 9 years ago
  Philipp Wiesemann d7b9d321fa X11: Fixed typos in error messages and source comments. 9 years ago
  Philipp Wiesemann 81235118ab X11: Fixed missing error message if SDL_GetDisplayDPI() failed. 9 years ago
  David Ludwig 441359bd5a WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events 9 years ago
  Philipp Wiesemann e964d00f64 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. 9 years ago
  Philipp Wiesemann 748b05289c EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. 9 years ago
  Philipp Wiesemann cfe3f26115 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom(). 9 years ago
  Philipp Wiesemann fe4c3b29d9 iOS: Added brackets to function names in README so that doxygen links them. 9 years ago
  Philipp Wiesemann bf7a76155e Fixed missing error message if SDL_GetDisplayDPI() is unsupported. 9 years ago
  Philipp Wiesemann 73b63e5b57 Fixed crash in shape test program if memory allocation failed. 9 years ago
  Philipp Wiesemann 31e23d57d3 Fixed error return values in filesystem test program. 9 years ago
  David Ludwig 52fec6aff0 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only 9 years ago
  Philipp Wiesemann 6a9a8b682c Fixed memory leak in game controller test program. 9 years ago
  Philipp Wiesemann 63f2ec8e57 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file. 9 years ago
  Philipp Wiesemann b1ce3799e9 Added missing links at documentation of SDL_FreeCursor() in header file. 9 years ago