Sylvain Becker
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d1f031c8ee
Add SDL_UpdateNVTexture for d3d11 (bug #5430)
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4 éve |
Sylvain Becker
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f5eba2ccd6
Fixed invalid read in yuv_rgb_sse() (see bug #5430)
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4 éve |
Sylvain Becker
|
be4cfd51c3
Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430)
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4 éve |
Sam Lantinga
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d72dbd9883
Fixed detection of the Wooting Two keyboard, which shows up as an Xbox 360 controller
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4 éve |
Sam Lantinga
|
b2a0c712cb
Allow setting the player index to -1, which turns off the player LED for PS5 controllers
|
4 éve |
Sam Lantinga
|
bf754b52bf
Valve contributed code is under the Zlib license
|
4 éve |
Ozkan Sezer
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8cb421b26d
SDL_windows_main.c: use new WIN_StringToUTF8W macro
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4 éve |
Ozkan Sezer
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a594b85031
use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed:
|
4 éve |
Ozkan Sezer
|
5b14bbff5f
make ANSI/UNICODE versions of WIN??UTF8 macros individually available.
|
4 éve |
Ozkan Sezer
|
f2bd861cd7
move SDL_tcsstr definition to core/windows/SDL_windows.h
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4 éve |
Ozkan Sezer
|
f414a43632
simplify Watcom implementation of SDL_MostSignificantBitIndex32()
|
4 éve |
Ozkan Sezer
|
ae18109a92
SDL_windowsjoystick.c (SDL_CreateDeviceNotification): use L, not TEXT()
|
4 éve |
Ozkan Sezer
|
390fd14f54
SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE:
|
4 éve |
Ozkan Sezer
|
398d2764c7
RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR
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4 éve |
Ozkan Sezer
|
f09e0af7aa
SDL_dinputjoystick.c (IsXInputDevice): adjust to be ANSI/UNICODE-agnostic
|
4 éve |
Ozkan Sezer
|
ed39f2f3f9
SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT()
|
4 éve |
Ozkan Sezer
|
01a2f27679
consistently use TEXT() macro with LoadLibrary() and GetModuleHandle()
|
4 éve |
Cameron Gutman
|
91a831e2d0
Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics
|
4 éve |
Cameron Gutman
|
014f507c40
Use specific acquire and release variants of InterlockedExchange on ARM
|
4 éve |
Sam Lantinga
|
393c8c1f16
Fixed bug 5440 - MacCatalyst build failures
|
4 éve |
Cameron Gutman
|
115d66e756
Use MSVC _byteswap intrinsics for SDL byteswapping functions
|
4 éve |
Cameron Gutman
|
6cbd4417f0
Add a hint for D3D9Ex to avoid having to choose at compile-time
|
4 éve |
Cameron Gutman
|
59594a7891
Implement PAUSE_INSTRUCTION() for Windows ARM platforms
|
4 éve |
Sam Lantinga
|
6f9e18da2a
Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures
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4 éve |
Sylvain Becker
|
fea49a3e2f
SDL_stretch.c: compilation NEON on Windows 10
|
4 éve |
Sylvain Becker
|
acccc71f27
Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c
|
4 éve |
Sam Lantinga
|
9130f7c377
Updated copyright for 2021
|
4 éve |
Cameron Gutman
|
414ddc32c5
Do not wait in GetOverlappedResult() in hid_read_timeout()
|
4 éve |
Sam Lantinga
|
963c9495d3
Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created
|
4 éve |
Sam Lantinga
|
d25eff6505
Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms
|
4 éve |