Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  James Legg d3cf7360db Fix audio conversion when channel count changes 11 vuotta sitten
  Sam Lantinga 5512eac69f Fixed bug 2414 - Execute event watchers in the order they were added 11 vuotta sitten
  Sam Lantinga f7de4ae130 Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS 11 vuotta sitten
  Sam Lantinga af0ab49003 Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values 11 vuotta sitten
  Sam Lantinga 7c33f23361 Thou shalt not use more than 4k local variables in this code. 11 vuotta sitten
  Ryan C. Gordon 0deb54c024 Reworked Mac OS X joystick code to use the 10.5+ HID Manager API. 11 vuotta sitten
  Gabriel Jacobo abe2ac2cb4 Fixes #2326, clean up the X11 backend a bit 11 vuotta sitten
  Sam Lantinga 22e3217e59 Fixed infinite recursion in D3D_Reset() 11 vuotta sitten
  Gabriel Jacobo ea71a5e074 Fixes #2408, VS2013: several projects of release build are not built 11 vuotta sitten
  Gabriel Jacobo 01550b96cc Improve testgles2 exit behavior (useful on Android) 11 vuotta sitten
  Gabriel Jacobo e3f0d53b55 Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki) 11 vuotta sitten
  Sam Lantinga 6b33f2e8ca Fixed resetting the current render target if the D3D device is reset while using a non-default render target. 11 vuotta sitten
  Ryan C. Gordon ccce6fb302 s/iPhoneOS/iOS 11 vuotta sitten
  Ryan C. Gordon 245e125e0f Corrected battery percentage on iOS (thanks, Felix!). 11 vuotta sitten
  Philipp Wiesemann fbeb24e96e Fixed documentation comments in SDL_hints.h file. 11 vuotta sitten
  Philipp Wiesemann fc1c17cc01 Changed text in documentation. 11 vuotta sitten
  Philipp Wiesemann 70b975d626 Corrected name of hint in README. 11 vuotta sitten
  Sam Lantinga 5c5770ad44 Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. 11 vuotta sitten
  Sam Lantinga 441f7d8d63 Fixed Mac PS4 controller entry, added Linux OUYA controller entry 11 vuotta sitten
  Sam Lantinga 268071d16f Added the new function at the end so we don't break the ABI 11 vuotta sitten
  Sam Lantinga baf2dd4c7e Back out changelist 1951976 11 vuotta sitten
  Sam Lantinga f5d1559b51 Back out changelist 2026006 11 vuotta sitten
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. 11 vuotta sitten
  Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. 11 vuotta sitten
  Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. 11 vuotta sitten
  Sam Lantinga 1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD) 11 vuotta sitten
  Gabriel Jacobo cf119f786a Try to work around Android's handling of static variables in terminated apps 11 vuotta sitten
  Sam Lantinga 076a14b263 Fixed crash if render target textures are used while the device is lost 11 vuotta sitten
  Sam Lantinga ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. 11 vuotta sitten
  Sam Lantinga 9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout 11 vuotta sitten