Commit History

Auteur SHA1 Bericht Datum
  Sam Lantinga d777becd9d Fixed spacing 1 jaar geleden
  Sam Lantinga 91639d855f Don't use the direct3d12 renderer with transparent windows 1 jaar geleden
  Sam Lantinga 26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!) 1 jaar geleden
  Sam Lantinga c951bbe3de Look at all available usages when determining whether to ignore a device 1 jaar geleden
  Sam Lantinga dd726cb097 Moved rgb24_yuv420_std() to the correct header 1 jaar geleden
  Sam Lantinga 1673d52351 Fixed building with an older macOS SDK 1 jaar geleden
  Sam Lantinga 4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int 1 jaar geleden
  Sam Lantinga faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 1 jaar geleden
  Sam Lantinga 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout 1 jaar geleden
  Sam Lantinga 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c 1 jaar geleden
  Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() 1 jaar geleden
  Sam Lantinga 9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices 1 jaar geleden
  Sam Lantinga fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader 1 jaar geleden
  pastdue 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members 1 jaar geleden
  SDL Wiki Bot ed86cec07f Sync SDL3 wiki -> header 1 jaar geleden
  Sam Lantinga 985da79d73 Use a more concise representation of YUV -> RGB conversion 1 jaar geleden
  Sam Lantinga 8afba41aef Added support for HDR10 video on Apple platforms 1 jaar geleden
  Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 1 jaar geleden
  Sam Lantinga c79462dc50 Fixed Xcode build warnings 1 jaar geleden
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 1 jaar geleden
  SDL Wiki Bot 451dc41427 Sync SDL3 wiki -> header 1 jaar geleden
  Sam Lantinga 30e176d6ba Added HDR display properties and related event 1 jaar geleden
  Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale 1 jaar geleden
  meyraud705 82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() 1 jaar geleden
  Sam Lantinga b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support 1 jaar geleden
  Sam Lantinga c3e4481d56 Use a reasonable default for unspecified YUV colorspace 1 jaar geleden
  Sam Lantinga 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled 1 jaar geleden
  Sam Lantinga e97b2061b4 Converted shader headers to UNIX line endings 1 jaar geleden
  Sam Lantinga e98e5abd2a Added batch file to create D3D12 shaders 1 jaar geleden
  Sam Lantinga 809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats 1 jaar geleden