Commit History

Автор SHA1 Съобщение Дата
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. преди 11 години
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. преди 11 години
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) преди 11 години
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 преди 11 години
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools преди 11 години
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses преди 11 години
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution преди 11 години
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. преди 11 години
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build преди 11 години
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() преди 11 години
  Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() преди 11 години
  Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden преди 11 години
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. преди 11 години
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h преди 11 години
  Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. преди 11 години
  Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res преди 11 години
  J?rgen P. Tjern? a2085da216 SDL_opengles2: Update to latest Khronos headers. преди 11 години
  J?rgen P. Tjern? 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. преди 11 години
  J?rgen P. Tjern? f45a2fd05d SDL_opengles2: Separate out GLES2 headers. преди 11 години
  J?rgen P. Tjern? 8793657db7 SDL_opengl: Move glext.h to a separate file. преди 11 години
  J?rgen P. Tjern? c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. преди 11 години
  Sam Lantinga ece2a9bf06 Hopefully really fixed the Android build преди 11 години
  Sam Lantinga 5186be4a12 Fixed Android build преди 11 години
  Sam Lantinga a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode преди 11 години
  Sam Lantinga 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible преди 11 години
  Sam Lantinga 32665131f6 Added a way to get the native Android window and EGL context преди 11 години
  Sam Lantinga 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed преди 11 години
  Sam Lantinga 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. преди 11 години
  Sam Lantinga 9d00f75a27 Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event преди 11 години
  Sam Lantinga 70df9cd0cd Fullscreen to windowed mode switch преди 11 години