Sam Lantinga
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d97387ccff
Fixed bug 4600 - Dualshock 4 touchpad press is not detectable with SDL_JoystickGetButton
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5 years ago |
Sam Lantinga
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30a5e90ba8
Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework
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5 years ago |
Sam Lantinga
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8a37848de9
Fixed bug 4605 - WASAPI_WaitDevice hang
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5 years ago |
Zack Middleton
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82af42761e
hidapi: Use GameCube adapter controller port for player index
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5 years ago |
Cameron Cawley
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e7b514d8ff
riscos: Fix iconv warnings
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6 years ago |
Sam Lantinga
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15bae953b1
Fixed bug 4642 - Rework SDL_netbsdaudio to improve performance
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5 years ago |
Sam Lantinga
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f2c8d8e9c4
Fixed bug 4443 - Incorrect scan code reported for numpad 5
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5 years ago |
Cameron Gutman
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5cb14f4467
Ignore Xbox One S gamepads with older firmware in HIDAPI
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6 years ago |
Sam Lantinga
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b1100ec18c
Fixed Android build warning
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5 years ago |
Sam Lantinga
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03cf24162f
OpenSL ES audio cleanup and added a note with low latency audio discussion
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5 years ago |
Sam Lantinga
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166d15fd75
Fixed surround sound channel setup for Android OpenSL ES audio driver
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5 years ago |
Sam Lantinga
|
23a2b47790
Protect against NULL device in the Android hidapi implementation
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5 years ago |
Sam Lantinga
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9261e473d6
Potential fix for a crash we're seeing on Android that should in theory never happen.
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5 years ago |
Sam Lantinga
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20ec866484
Added support for the Rotor Riot gamepad, and upcoming Xbox and PS4 controller support on iOS and tvOS
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5 years ago |
Sam Lantinga
|
6c0b304c93
Fixed bug 4655 - evdev is available on FreeBSD, check in 'configure' limited to Linux
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5 years ago |
Sam Lantinga
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23569362dc
Use SDL sized types
|
5 years ago |
Sam Lantinga
|
3e3294645f
Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types
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5 years ago |
Sam Lantinga
|
723d014336
Fixed bug 4171 - SDL_GetQueuedAudioSize is broken with WASAPI
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5 years ago |
Ryan C. Gordon
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b5d3b6fc25
test: unify all the command line usage logging.
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5 years ago |
Alex Szpakowski
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9b5811592d
iOS: return SDL_GetWindowSize from SDL_GL_GetDrawableSize if there's no GLES view in the window (matches the behaviour of SDL_GL_GetDrawableSize on other platforms). Addresses bug #4629.
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5 years ago |
Sam Lantinga
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dce56ab9fa
Added a function to get the current Android SDK version at runtime
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6 years ago |
Sam Lantinga
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f3e76ea1d0
Use the OpenSL ES audio driver by default on Android, as it has the lowest latency.
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6 years ago |
Sam Lantinga
|
02f9667a08
Fixed static and buzzing when trying to use floating point audio on the OpenSL ES audio driver.
|
6 years ago |
Sam Lantinga
|
e401b95025
Return an error if both mouse relative mode and mouse warping are unavailable, instead of asserting.
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6 years ago |
Sam Lantinga
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8b57331e71
Fixed hiding the Android virtual keyboard when the return key is pressed
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6 years ago |
Sylvain Becker
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f91b87859c
Android: minimum size for IME, so that it takes focus
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6 years ago |
Sam Lantinga
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7ec514d48f
Improved iOS Bluetooth keyboard support
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6 years ago |
Sam Lantinga
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50aab19877
Fixed bug 4639 - CMake build does not generate libhidapi.so for Android
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6 years ago |
Cameron Gutman
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9b2202828a
Fix use-after-free when pumping the event loop after SDL_DestroyWindow()
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6 years ago |
Sam Lantinga
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a4e33b9cc4
Added support for Bluetooth keyboards on iOS
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6 years ago |