Commit History

Author SHA1 Message Date
  Sylvain Becker dc0ec827aa Remove old YUV fixme 4 years ago
  Sylvain Becker ebb814310a Add checks for maximun scaling size (see bug #5510) 4 years ago
  Sam Lantinga 7f710e93f0 Make sure we don't create a game controller mapping for HID devices that aren't supported by HIDAPI 4 years ago
  Sam Lantinga 7e19c634c1 Note that the Logitech G29 (PS4) is a racing wheel 4 years ago
  Ozkan Sezer 431b79cf34 SDL_config_os2.h: remove some duplicated lines. 4 years ago
  Ozkan Sezer 582e1f4a1c config.guess and config.sub updates from mainstream 4 years ago
  Sylvain Becker d59f8dafe4 Fixed bug 5510 - simplify the scaling functions blit auto (generated file) 4 years ago
  Sylvain Becker 0b338bffe6 Fixed bug 5510 - simplify the scaling functions 4 years ago
  Sylvain Becker dd6e02df63 SDL_stretch: remove un-used vars, same notation as blit functions 4 years ago
  Sam Lantinga 1dc9180fb6 Fixed compiler warnings 4 years ago
  Sam Lantinga d59a926837 Fixed build warning 4 years ago
  Sam Lantinga eb83da0234 Fixed PS4 controllers over Bluetooth on Windows 7 4 years ago
  Sam Lantinga d95a9eaedc Added WIN_IsWindows8OrGreater() for internal use 4 years ago
  Cameron Gutman 808249a5ca X11: Ungrab the keyboard when the mouse leaves the window 4 years ago
  Ozkan Sezer 87f0900701 SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret. 4 years ago
  Sam Lantinga 24d6fda2c3 Fixed bug 3816 - asm code in video/SDL_stretch.c 4 years ago
  Sam Lantinga d81eaf8da5 Added explicit case from Uint8 to int before subtracting offset 4 years ago
  Sam Lantinga bec9d740ec Fixed compile warning 4 years ago
  Sam Lantinga a4db44fa71 The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid it here just in case. 4 years ago
  Sam Lantinga 06ad887f44 Fixed bug 3816 - asm code in video/SDL_stretch.c 4 years ago
  Sam Lantinga 1e5f0073c6 Fixed building with mingw64 4 years ago
  Sylvain Becker 70b353d1a5 SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension 4 years ago
  Sylvain Becker 13626c3681 SDL_UpdateTexture: intersect update rect with texture dimension 4 years ago
  Sylvain Becker 5e3cf0d1f4 SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816) 4 years ago
  Cameron Gutman 6b057c6783 Expose separate keyboard and mouse grab support 4 years ago
  Sylvain Becker ff827fc767 SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6 4 years ago
  Cameron Gutman a1d288bea1 DirectFB: Split input grab handling into keyboard and mouse parts 4 years ago
  Sam Lantinga de85d61256 Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong 4 years ago
  Sam Lantinga de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build. 4 years ago
  Sam Lantinga ac72a2ba8e Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened 4 years ago