Sam Lantinga
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dc9de1e2bd
Get the correct USB VID/PID information for /dev/input/js* devices
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3 years ago |
Sam Lantinga
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bd92a95f22
Cleanup for the /dev/js* support (thanks @meyraud705)
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3 years ago |
Mathieu Eyraud
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3090812e1e
Convert last SDL_IOReady()'s 2nd parameter to flags
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3 years ago |
Sam Lantinga
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1c78b08007
Added support for /dev/input/js* on Linux
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3 years ago |
Sam Lantinga
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65a50b2430
Re-enable udev joystick enumeration by default
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3 years ago |
Sam Lantinga
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dfb834d3d4
Track button state for each mouse input source separately
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3 years ago |
Ryan C. Gordon
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cb4491ca60
Sync wiki -> header
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3 years ago |
Sam Lantinga
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eda4c40732
Make sure the X event is an Xkb event before checking the Xkb event type
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3 years ago |
Ryan C. Gordon
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a1c125c1f5
fnsince.pl: Report unreleased APIs as part of the next release version.
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3 years ago |
Ryan C. Gordon
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b42ae3dbfe
Sync wiki -> header
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3 years ago |
Sam Lantinga
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98c9836287
Don't clobber the error in SDL_ShowMessageBox() if one has been set at
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3 years ago |
Sam Lantinga
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dca5ce4ea3
Clarified that AAudio is only used on Android 8.1 and newer
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3 years ago |
Sam Lantinga
|
dc4c7d9539
Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
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3 years ago |
Sam Lantinga
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d5032582e0
Use consistent language between SDLTest_AssertPass() and SDLTest_AssertCheck()
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3 years ago |
Sam Lantinga
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6c4b4ee7a6
Don't assert on API parameters
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3 years ago |
Sam Lantinga
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fed857787a
Update the orientation and display modes when the display settings change on Windows
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3 years ago |
Sam Lantinga
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c0f1109bd0
Implemented querying the orientation of displays on Windows
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3 years ago |
Sam Lantinga
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3a31a45028
End the scene before resetting the D3D device, since we'll start with BeginScene after that.
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3 years ago |
Cameron Gutman
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6b64c47b69
haptics: Enumerate XInput/DInput joysticks after haptic init
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3 years ago |
Sam Lantinga
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6f9909b609
These functions made it into 2.0.18
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3 years ago |
Eric Wasylishen
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0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
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3 years ago |
Sam Lantinga
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27ce914463
Send absolute mouse motion when in normal mouse mode and relative mouse motion when in relative mode on iOS
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3 years ago |
Sam Lantinga
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19c129faba
Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
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3 years ago |
Sam Lantinga
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a7e2e3a329
Fixed rendering in the iOS touch demo
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3 years ago |
Sam Lantinga
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7681929cb4
Don't send the initial joystick axis event if the application is in the background
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3 years ago |
Sam Lantinga
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d31f90d9e1
Don't send game controller touchpad or sensor events unless the application has focus
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3 years ago |
Sam Lantinga
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d2f756360e
When making the window centered it should use windowed mode size since it doesn't affect fullscreen windows
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3 years ago |
Susko3
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1fc25bd839
Properly position the IME window(s) on windows
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3 years ago |
Ryan C. Gordon
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04f42e0468
metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
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3 years ago |
Ryan C. Gordon
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8f63e9ff68
cmake: use generated SDL_config.h to build SDLmain static lib
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3 years ago |