Sam Lantinga
|
e6ac16ef2f
Added support for third party Nintendo Switch controllers that don't support the full protocol
|
5 years ago |
Sam Lantinga
|
43c5f62d44
Merged latest data from Steam
|
5 years ago |
Alex Szpakowski
|
216f5b98ac
metal: Fix compilation when using older Apple SDKs (bug #4828).
|
5 years ago |
Ryan C. Gordon
|
6be83e6141
emscripten: Patched to compile (thanks, Caleb!).
|
5 years ago |
Sam Lantinga
|
1b4de45d05
Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
|
5 years ago |
Ryan C. Gordon
|
ed7483f82c
x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6.
|
5 years ago |
Ryan C. Gordon
|
02a2ec986f
video: Make sure SDL_FillRects()'s fill_function isn't used unitialized.
|
5 years ago |
Ryan C. Gordon
|
eb066a716c
include: Removed a FIXME comment.
|
5 years ago |
Ryan C. Gordon
|
9f636be8c0
video: Removed unused variables.
|
5 years ago |
Ryan C. Gordon
|
e23067eab2
video: speed up SDL_FillRect[s] slightly (thanks, Jakub!).
|
5 years ago |
Ryan C. Gordon
|
e9c1e1269c
test: Fixed wrong verbose flag check (thanks, watcom.hecht!).
|
5 years ago |
Ryan C. Gordon
|
16dee35cfe
windows: Remove /ARCH:SSE option from x64 Visual Studio builds.
|
5 years ago |
Ryan C. Gordon
|
aa0a6518a2
test: Fixed compiler warning on Visual Studio.
|
5 years ago |
Cameron Gutman
|
31ee4d3d81
Reduce delay to 1 ms in SDL_WaitEventTimeout() and SDL_WaitEvent()
|
6 years ago |
Sam Lantinga
|
526b9bdf1c
Backed out changeset b0241180cdc5
|
5 years ago |
Ryan C. Gordon
|
cd8652d8f3
events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms.
|
5 years ago |
Ryan C. Gordon
|
d5e378d198
cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!).
|
5 years ago |
Ryan C. Gordon
|
ec04110d8e
dynapi: Deal with failure cases better, other fixes.
|
5 years ago |
Sylvain Becker
|
fe20c35be8
Fixed race condition when scaling Touch events, and changing the renderer
|
5 years ago |
Alex Szpakowski
|
074f6a512d
macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470).
|
5 years ago |
Alex Szpakowski
|
009226c61e
macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822).
|
5 years ago |
Sylvain Becker
|
72660a51dd
Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES)
|
5 years ago |
Alex Szpakowski
|
f8bdefe1b5
macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized.
|
5 years ago |
Alex Szpakowski
|
1773da89f9
macOS: Fix a new issue in 10.15 where the window decorations don't always get restored after SDL_SetWindowFullscreen(window, 0).
|
5 years ago |
Sylvain Becker
|
3b0dcaf474
Fixed bug 4797 - SDL fails to compile with Mesa Master (thanks Michael Olbrich!)
|
5 years ago |
Sylvain Becker
|
e5198bd29d
Remove 'Enum' suffixes (bug 4813)
|
5 years ago |
Sylvain Becker
|
a0934a23fd
Fixed bug 4813 - Give enums their own name
|
5 years ago |
Sylvain Becker
|
97901b9f97
Fixed bug 4820 - SDL assumes RW_SEEK_SET == SEEK_SET
|
5 years ago |
Ryan C. Gordon
|
a747106c97
linux: If D-Bus isn't available on the system, don't keep trying to load it.
|
5 years ago |
Ryan C. Gordon
|
cf092eca90
mouse: Save initial position yet even if xrel and yrel are 0.
|
5 years ago |