Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga f5d1559b51 Back out changelist 2026006 %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga c52c91056b Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga e34da6801f Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 567b5ba8e9 As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 1fa4939a38 Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD) %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo cf119f786a Try to work around Android's handling of static variables in terminated apps %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 076a14b263 Fixed crash if render target textures are used while the device is lost %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga ae05f178c2 Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 9f2509da79 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga a396841f8d Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon f38c1f05f5 Fixed DualShock 4 controller config on Mac OS X. %!s(int64=11) %!d(string=hai) anos
  Edward Rudd 7f4c6a9ca1 Fix Cmake so generated SOname matches autoconf's #. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 2d92a37237 Make controllermap, etc, work on platforms with hardcoded window sizes. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 9268c7a1b3 Backed out 0869362ccc3c %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon f0aa97d20f Removed unused function. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon b17fd9a180 Replace testgamecontroller visualization mode with something more useful. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 9a15da84db No need to use a render target here. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 853334afed Updated SDL to version 2.0.2 %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 8cabd44f36 Fixed the OUYA controller mapping on Windows %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga c8c3911e0d Added Windows entry for the bluetooth OUYA controller %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga c3c2964dbb Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 3ab3ea642d Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9' %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga b331ada815 Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon fab5c7599b Updated README-macosx.txt to note new minimum requirements, end of PowerPC. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon ba55cbef6e Make non-Clang compilers happy. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 129456fe2e Tell Clang's static analysis that SDL_assert() is an assertion handler. %!s(int64=11) %!d(string=hai) anos
  Edward Rudd d3f64213e2 slight adjustment to the hot plug test to allow it to be run with hap tics disabled %!s(int64=11) %!d(string=hai) anos
  Edward Rudd fff7503b6a ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon c2f6ab0cc1 Added DualShock 4 game controller config for Windows, Mac, and Linux. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 7033e597b5 Fixed crash on Windows if haptic isn't initialized when controllers are added. %!s(int64=11) %!d(string=hai) anos