Ryan C. Gordon
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f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
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3 years ago |
Sam Lantinga
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34fd83ca06
Don't try to hide foreign windows when destroying the SDL window representation
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3 years ago |
Ozkan Sezer
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74680f5c4c
regenerated SDL_blit_auto.c.
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3 years ago |
pionere
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dd6c46cb34
blit-auto optimizations
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3 years ago |
Sylvain
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9dc201d448
Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture
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3 years ago |
Sylvain
|
7f1feee02a
Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
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3 years ago |
Ryan C. Gordon
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2b3c16eb5b
Sync wiki -> headers.
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3 years ago |
Eddy Jansson
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24ffcbd9ad
audio: Set error message on dsp init failure.
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3 years ago |
Sam Lantinga
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8f964576da
Fixed parameter operation ordering for ease of reading
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3 years ago |
Sam Lantinga
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0517b61ed6
Relative mouse mode is tied to the window with keyboard focus
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3 years ago |
Sam Lantinga
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b559a4accc
Fixed Android crash when SDL_HIDAPI_DISABLED set to 1
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3 years ago |
Sam Lantinga
|
a485ffc3c8
Fix "SDL_FALSE is not defined" runtime error for emscripten.
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3 years ago |
Ryan C. Gordon
|
d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
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3 years ago |
Ryan C. Gordon
|
4d9bef604a
SDL_Rect: minor code cleanups.
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3 years ago |
Ryan C. Gordon
|
c573ebe143
SDL_UnionRect: If both rects are empty, zero out the result struct.
|
3 years ago |
Christian Kündig
|
fbbd0270eb
Fix "SDL_TRUE is not defined" runtime error for emscripten.
|
3 years ago |
SDL Wiki Bot
|
aef1e56737
Sync wiki -> header
|
3 years ago |
Sam Lantinga
|
40b7326b38
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
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3 years ago |
Sam Lantinga
|
6c96217727
Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
|
3 years ago |
Sam Lantinga
|
d3cc5764c0
Modern CMake doesn't need "LANGUAGE C" for Objective-C
|
3 years ago |
Sam Lantinga
|
1868c5b521
Start rumbling once a raw input controller has been correlated
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3 years ago |
Sam Lantinga
|
3167ba342d
Fixed freeing the Windows blank cursor
|
3 years ago |
Sam Lantinga
|
0387bf821a
Fixed memory leak in WIN_CreateBlankCursor()
|
3 years ago |
Sam Lantinga
|
5ff42438e3
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
|
3 years ago |
Sam Lantinga
|
09b8152fae
Use SDL_Log instead of printf
|
3 years ago |
Sam Lantinga
|
b22ce2b5a8
Workaround for bug in Microsoft WGI support
|
3 years ago |
Sam Lantinga
|
d406278513
Try not forcing activation when grabbing the mouse in fullscreen windows
|
3 years ago |
Sam Lantinga
|
4e784fce43
When updating grab state, only activate windows that are grabbed, fullscreen, and shown.
|
3 years ago |
Sam Lantinga
|
e5f45455c9
Added a hint to mark a foreign window as usable with OpenGL
|
3 years ago |
Sam Lantinga
|
4e49b78a11
Fixed compile warning and comment typo
|
3 years ago |