Историја ревизија

Аутор SHA1 Порука Датум
  Alex Szpakowski f9cd765020 metal and moltenvk: fix highdpi. пре 7 година
  Alex Szpakowski ef1014ac68 configure script: Implement testing for build-time Metal SDK support. пре 7 година
  Sam Lantinga b3b5c47366 Fixed direction of y adjustment for new orthographic projection in the metal renderer пре 7 година
  Sam Lantinga fa86807ceb Fixed metal renderer pixel centers when drawing пре 7 година
  Alex Szpakowski 07f08b47ff metal: Fix a typo preventing iOS compilation... пре 7 година
  Alex Szpakowski 1cc6603378 metal: Clean up manual reference counting. Fixes some memory leaks. пре 7 година
  Ryan C. Gordon 7c667a6f7a windows: Remove references to GetVersionExA (thanks, Andrew Pilley!). пре 7 година
  Alex Szpakowski a452a08458 iOS: fix build пре 7 година
  Alex Szpakowski 639ea9fdbc metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering. пре 7 година
  Alex Szpakowski cf45cf70e5 metal: Add support for custom blend modes. пре 7 година
  Alex Szpakowski 85470a2f95 metal: implement SDL_RenderCopyEx, and fix a memory leak in SDL_CreateTexture. пре 7 година
  Alex Szpakowski 047d387b2e metal: Use the existing cocoa code for creating a Metal view on macOS. Fixes the renderer size when the window is resized. пре 7 година
  Alex Szpakowski 48fea0cee4 macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan. пре 7 година
  Ryan C. Gordon 6d32ebdbc9 winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support. пре 7 година
  Ryan C. Gordon 027d63bc01 winrt: workaround for pre-UWP builds. пре 7 година
  Ryan C. Gordon 140cc46004 windows: Use WaitForSingleObjectEx() always пре 7 година
  Ryan C. Gordon 77bb49b7a7 wasapi: Patched to compile on non-UWP WinRT builds. пре 7 година
  Ryan C. Gordon c0c3056948 winrt: Disabled Windows Phone 8.0 builds. пре 7 година
  Ryan C. Gordon 791c0dd8ab winrt: bumped SDL's shipping version number in winrtbuild.ps1 пре 7 година
  Alex Szpakowski 42b19c9749 metal: Respect the vsync flag on macOS 10.13+. пре 7 година
  Alex Szpakowski e24dc9053b metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU. пре 7 година
  Alex Szpakowski 49df65c25a metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing. пре 7 година
  Ryan C. Gordon d027f3602f xcode: Add Metal and QuartCore to everything as a weak_framework. пре 7 година
  Alex Szpakowski 64ec4c3334 macOS: Make sure the desktop's display mode is always in SDL's list of display modes. пре 7 година
  Sam Lantinga 616827ae64 Fixed bug 4001 - Android, prevent error message box to crash пре 7 година
  Sam Lantinga b7be5bce33 Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor пре 7 година
  Sam Lantinga 70082db849 Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use. пре 7 година
  Sam Lantinga b92e2f027a Fixed bug 4004 - iOS: don't hide keyboard on RETURN пре 7 година
  Sam Lantinga fee2469c65 Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range пре 7 година
  Sam Lantinga e5cfa24182 Fixed default Android D-PAD mapping so the back button is treated as B пре 7 година