Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga fa073ed01a Revert "Fix relative mouse input for Unvanquished (unvanquished.net)" 3 éve
  Sam Lantinga 8986efd643 Added support for the Backbone One controller on iOS 3 éve
  Sam Lantinga 2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 3 éve
  Sam Lantinga 04bf7c9434 Fixed build 3 éve
  Sam Lantinga d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 3 éve
  Eddy Jansson 0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 3 éve
  Sam Lantinga ba62ead5ec Handle potential out of memory condition when working with hints 3 éve
  Cameron Gutman 145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 3 éve
  Cameron Gutman 00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown 3 éve
  Cameron Gutman 8982d9f403 windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading 3 éve
  Cameron Gutman 923cb4463e windows: Fix calling convention for RoInitialize/RoUninitialize 3 éve
  Ryan C. Gordon d4a01bfef0 os2: SDL_DestroyMutex should ignore NULL mutexes. 3 éve
  Eddy Jansson a40405d724 hidapi: Wrap CopyHIDDeviceInfo in define checks. 3 éve
  Eddy Jansson 5bc2933425 test: Basic tests for SDL_FRectEquals 3 éve
  Eddy Jansson fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals() 3 éve
  Eddy Jansson 00feca27b0 Add SDL_FLT_EPSILON. 3 éve
  Eddy Jansson 5d4a1f8356 WhatsNew.txt: Add SDL_FRectEqualsEpsilon() 3 éve
  Frank Praznik aeadbdd788 Remove an unused function prototype 3 éve
  Frank Praznik c8c59a2139 Fix a -Wshadow warning 3 éve
  Jaylon Gowie d9009388c8 SceKernelMemBlockType to unsigned int 3 éve
  Jaylon Gowie 3753a7b1c3 Fix recent changes in VitaSDK 3 éve
  Sam Lantinga 02225aa738 Fixed build 3 éve
  Ryan C. Gordon 49a2e4b0ea x11: Revert "Fix keymap updating for X11 backend" 3 éve
  Sam Lantinga b9fe6ba0e7 Fixed compile warnings 3 éve
  Sam Lantinga 57927a2458 Don't call scandir() inside of scandir() 3 éve
  Sylvain 1ede941f5c SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 3 éve
  Sam Lantinga 9919d1a7a5 Remove HWND_TOPMOST for fullscreen windows 3 éve
  pionere 009a0ff95f use explicit GetModuleFileNameW 3 éve
  pionere de711e1685 simplify SDL_GetBasePath on windows 3 éve
  Jan Beich 7c140429a8 Enable evdev-based gamecontrollerdb on FreeBSD 3 éve