Historique des commits

Auteur SHA1 Message Date
  danginsburg fb5307c1b3 Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. il y a 1 an
  Ryan C. Gordon 0d007bbb01 psp: Fixed building with pspdev when not using CMake. il y a 1 an
  Ryan C. Gordon ad92c9e300 README-main-functions.md: Added notes about the new `appstate` parameter. il y a 1 an
  Sam Lantinga 7a9f99cff3 Corrected migration documentation for SDL_GetDisplayDPI() il y a 1 an
  Ryan C. Gordon d00ccc1546 audio: Fix audio stream incorrectly not unlocking during unbind. il y a 1 an
  Ryan C. Gordon 38e3c6a4aa main: Add an optional `appstate` param to main callback entry points. il y a 1 an
  Sam Lantinga a9dbdb1947 Removed SDL_RenderSetIntegerScale() renaming note il y a 1 an
  Sam Lantinga cde2dcd0d4 Note that SDL_EVENT_SYSWM has been removed il y a 1 an
  SDL Wiki Bot 05b3605a41 Sync SDL3 wiki -> header il y a 1 an
  Frank Praznik 5abcfad352 video: Document that renderer lifetimes are tied to their associated windows il y a 1 an
  Sam Lantinga 02c63667c7 Only clear the raw input queue status if we don't call GetRawInputBuffer() il y a 1 an
  Sam Lantinga d6fc629b5b Fixed Windows rawinput crash il y a 1 an
  Frank Praznik a7df28201b Revert "testautomation: fix renderer leak in video tests" il y a 1 an
  Frank Praznik 8f14fa1113 video: Destroy the associated renderer when a window is destroyed il y a 1 an
  Sam Lantinga f0cd3ed330 x11: don't send raw mouse motion when the application doesn't have focus il y a 1 an
  Sam Lantinga c47f9b9b54 x11: fixed mouse and keyboard input when XInput2 isn't available il y a 1 an
  Sam Lantinga fed5f3a81b We no longer automatically set up a logical presentation mode il y a 1 an
  Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter il y a 1 an
  Sam Lantinga 35785d1354 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures il y a 1 an
  Sam Lantinga 696ecca499 Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats il y a 1 an
  Sam Lantinga 3eb8f35f3b windows: handle the Pause key sequence for raw keyboard input il y a 1 an
  Daniel Ludwig 4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds il y a 1 an
  Ozkan Sezer 693c75e36e SDL_x11events.c: fix build if Xinput2 is not available after 3dfc3b4c8 il y a 1 an
  Ozkan Sezer 0556362c38 SDL_windowsevents.c: comment out unused local mouse var after 70b5cd44 il y a 1 an
  Sam Lantinga 70b5cd44ec windows: explicitly check whether raw_mouse_enabled is true before handling Windows mouse messages il y a 1 an
  Sam Lantinga 3dfc3b4c8d x11: added hotplug support for XInput2 devices il y a 1 an
  Sam Lantinga f1f24b173c Added support for multiple distinct keyboards il y a 1 an
  Sam Lantinga 78c7834f90 Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows il y a 1 an
  Mark Delk 9095cb64c4 linux/SDL_system_theme.c: fix an include path il y a 1 an
  Anonymous Maarten a65982e15d testevdev: include SDL_internal.h first, and fixup SDL_main.h il y a 1 an