Cronologia Commit

Autore SHA1 Messaggio Data
  Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value. 6 mesi fa
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool 7 mesi fa
  Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 mesi fa
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API 8 mesi fa
  Sam Lantinga 438a214420 Changed main callback return values to an enumeration 8 mesi fa
  Sam Lantinga cf8b158ccb Added SDL_GetRenderSafeArea() 9 mesi fa
  Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED 9 mesi fa
  Sam Lantinga a938e2b979 Replaced test framework random code with SDL random functions 10 mesi fa
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e 10 mesi fa
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes 10 mesi fa
  Anonymous Maarten a919774fe4 Build with -Wfloat-conversion + fix all warnings 10 mesi fa
  Ryan C. Gordon 3364aff757 main: Make the main callback return value symbols smaller (thanks, @Lzard!). 10 mesi fa
  L zard 06aa02453a Tests: Use the main callback code macros 10 mesi fa
  Ryan C. Gordon 38e3c6a4aa main: Add an optional `appstate` param to main callback entry points. 1 anno fa
  Sam Lantinga ba074acad4 Implemented scRGB colorspace and HDR support on macOS 1 anno fa
  Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 1 anno fa
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 1 anno fa
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 1 anno fa
  Ryan C. Gordon 9c664b0062 main: Added _optional_ callback entry points. 1 anno fa
  Frank Praznik ef4ce8cec5 test: Add flag to suspend drawing when occluded 1 anno fa
  Sylvain c101e719fd testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2 anni fa
  Sylvain 4312abab69 testprogram: add option to use SDL_BLENDMODE_MUL 2 anni fa
  Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer 2 anni fa
  Sylvain 16bb6a0b3d Fix warnings about static function and prototype 2 anni fa
  Sam Lantinga fde78d12f2 Updated copyright for 2023 2 anni fa
  Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2 anni fa