Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga f2074d7af3 Updated copyright for 2025 il y a 3 mois
  Sam Lantinga 75a24116b5 testcontroller: show gamepad connection state il y a 3 mois
  Sam Lantinga 850158f83f testcontroller: fixed incorrect usage of memcpy() il y a 5 mois
  Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool il y a 7 mois
  Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values il y a 7 mois
  Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events il y a 7 mois
  Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API il y a 8 mois
  Sam Lantinga 4f55271571 Removed temporary memory from the API il y a 8 mois
  Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule. il y a 9 mois
  Sam Lantinga 9f984e6fb4 testcontroller: fixed showing analog axis values il y a 10 mois
  Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac0a6bb6af02e72644c1c56dc6ab6f3e il y a 10 mois
  Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes il y a 10 mois
  Sam Lantinga 2461bd8648 Removed unnecessary float casts il y a 11 mois
  Sam Lantinga c1ba31118b Added ball, touchpad, and sensor support for virtual joysticks il y a 11 mois
  Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage il y a 1 an
  Ryan C. Gordon fc7afa9cbf rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. il y a 1 an
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! il y a 1 an
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers il y a 1 an
  Sam Lantinga 5b3ee51c6c Updated copyright for 2024 il y a 1 an
  Sam Lantinga 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings il y a 1 an
  Sam Lantinga f66f61de01 Fixed missing "0" in the button list il y a 1 an
  Sam Lantinga a5a47d3bee Fixed crash if there is no controller mapping il y a 1 an
  Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label il y a 1 an
  Sylvain d8600f717e Pointer as bool (libsdl-org#7214) il y a 1 an
  Simon McVittie efe15588d5 Relabel back paddles as left or right il y a 1 an
  Sam Lantinga 255f297439 Fixed crash if SetMappingValue() is passed a NULL key il y a 1 an
  Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping il y a 1 an
  Sam Lantinga 57820071a4 Added the ability to rename your controller il y a 1 an
  Sam Lantinga 8f21be87fc Allow using A and B to navigate the controller binding flow il y a 1 an
  Sam Lantinga f3fe579cf0 Sort the entries in the controller mapping il y a 1 an