Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect %!s(int64=8) %!d(string=hai) anos
  Ethan Lee 167cf14c1f SDL_RenderSetIntegerScale %!s(int64=9) %!d(string=hai) anos
  Sam Lantinga 42065e785d Updated copyright to 2016 %!s(int64=9) %!d(string=hai) anos
  Alex Szpakowski 4aae0290ea Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes. %!s(int64=9) %!d(string=hai) anos
  Philipp Wiesemann 83e94e257b Corrected documentation of the SDL_CreateTexture() functions in header file. %!s(int64=9) %!d(string=hai) anos
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f %!s(int64=9) %!d(string=hai) anos
  Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. %!s(int64=10) %!d(string=hai) anos
  Sam Lantinga 70438be272 Combo commit including the following mercurial changes hai 3 meses
  Philipp Wiesemann 3d2ca92e6a Fixed two typos in header file comment. %!s(int64=10) %!d(string=hai) anos
  J?rgen P. Tjern? defd90b6f6 Render: Allow empty cliprect. %!s(int64=11) %!d(string=hai) anos
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support %!s(int64=11) %!d(string=hai) anos