Sam Lantinga
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95d8396e9d
Added Android build script for SDL
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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a6a4e27ae8
Updated SDL's YUV support, many thanks to Adrien Descamps
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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4187b3d760
Removed non-existent files
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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d828647944
Added stubs for simple Steam Controller support
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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347fe70432
Fixed bug 3789 - Android : small clean up
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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e977225937
Fixed bug 2839 - No way to create pre-built libraries for Android
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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0a52db54bd
Fixed bug 3191 - haptic system on android?
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%!s(int64=7) %!d(string=hai) anos |
Sam Lantinga
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06ccb71bcd
Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__
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%!s(int64=8) %!d(string=hai) anos |
Philipp Wiesemann
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72590685c0
Backed out changeset 4ad56dbf4a6f
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%!s(int64=9) %!d(string=hai) anos |
Sam Lantinga
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05d8780022
Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath()
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%!s(int64=10) %!d(string=hai) anos |
Sam Lantinga
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b9d1f9edd8
Fixed Android error on static lib build, if relative NDK_MODULE_PATH used
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%!s(int64=11) %!d(string=hai) anos |
David Ludwig
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3dcb451f85
Added a README file regarding WinRT support
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%!s(int64=11) %!d(string=hai) anos |