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direct3d
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de3d381cb6
Fixed bug 2685 - SDL_RenderReadPixels() doesn't work with offscreen targets
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10 years ago |
direct3d11
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2748e28230
The YUV offset is 16 / 255, not 16 / 256
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10 years ago |
opengl
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05cff7923c
Fixed bug 2699 - possible memory leak in GL_RenderReadPixels
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10 years ago |
opengles
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d23d9c88e5
Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
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10 years ago |
opengles2
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2c1faa40eb
Fixed warnings about unused local variables.
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10 years ago |
psp
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3dcb451f85
Added a README file regarding WinRT support
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11 years ago |
software
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5c6c86912d
Fixed uninitialized variable in some cases
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10 years ago |
SDL_d3dmath.c
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fb389950a7
Fixes #2529, guard SDL_d3math.* with the proper defines
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11 years ago |
SDL_d3dmath.h
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fb389950a7
Fixes #2529, guard SDL_d3math.* with the proper defines
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11 years ago |
SDL_render.c
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2e3c778ef5
Fixed bug where the render target is updated instead of the default output when the window is resized.
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10 years ago |
SDL_sysrender.h
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defd90b6f6
Render: Allow empty cliprect.
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11 years ago |
SDL_yuv_mmx.c
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3dcb451f85
Added a README file regarding WinRT support
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11 years ago |
SDL_yuv_sw.c
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3dcb451f85
Added a README file regarding WinRT support
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11 years ago |
SDL_yuv_sw_c.h
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3dcb451f85
Added a README file regarding WinRT support
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11 years ago |
mmx.h
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3dcb451f85
Added a README file regarding WinRT support
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11 years ago |