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Sam Lantinga 113801b790 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 6 years ago
VisualC 999af8099b Merged latest changes from Steam Link app 7 years ago
VisualC-WinRT 2fc71d879d Windows Phone 8.0 is no longer supported 7 years ago
Xcode c00858bfb1 Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj 7 years ago
Xcode-iOS b33dbd2769 Added missing file to tvOS build 7 years ago
acinclude 37d991d7d6 Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 8 years ago
android-project 113801b790 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 6 years ago
android-project-ant fa5db3a931 Added the old ant Android build project structure 7 years ago
build-scripts 2ceeb99336 Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b 7 years ago
cmake ba9ede12fb Fixed bug 4027 - CheckLibSampleRate macro in sdlchecks.cmake never defines HAVE_LIBSAMPLERATE{,_SHARED}, so they're always reported as disabled by MESSAGE_TESTED_OPTION macro in macros.cmake 7 years ago
debian e3cc5b2c6b Updated copyright for 2018 7 years ago
docs b7e88aaae0 audio: Added ARM NEON versions of audio converters. 7 years ago
include 113801b790 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 6 years ago
src 113801b790 Added SDL_IsChromebook() to determine if we're running on a Chromebook. 6 years ago
test ed4fe4c9a0 testresample: correctly output .wav files that have floating point audio. 7 years ago
visualtest 0d011ec66d Renaming of guard header names to quiet -Wreserved-id-macro 7 years ago
.hgignore a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps 7 years ago
Android.mk 95d8396e9d Added Android build script for SDL 7 years ago
BUGS.txt 1018d56485 BUGS.txt: Changed mailing list link to discourse.libsdl.org. 8 years ago
CMakeLists.txt 5e8c81673f Fixed bug 4135 - Broken symlink libSDL2.so since rev11940 7 years ago
COPYING.txt e3cc5b2c6b Updated copyright for 2018 7 years ago
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support 11 years ago
INSTALL.txt 4a0b287def More HTTPS doc tweaks. 8 years ago
Makefile.in 25e3a1ec90 vulkan: Initial Vulkan support! 7 years ago
Makefile.minimal 3dcb451f85 Added a README file regarding WinRT support 11 years ago
Makefile.pandora cc00a300d1 pandora: Fixed compiler warning about redefining SDL_REVISION. 7 years ago
Makefile.psp 570215b9da PSP: Added missing object for generic TLS to Makefile. 9 years ago
Makefile.wiz 38ad328ab9 Pandora: Updated SDL version in Makefile. 8 years ago
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 years ago
README.txt 32f85a99d8 readme: correct webpage URL to use HTTPS. 8 years ago
SDL2.spec.in 72590685c0 Backed out changeset 4ad56dbf4a6f 9 years ago
SDL2Config.cmake 496337b3cf Fixed bug 3651 - CMake build does not install CMake package configuration 7 years ago
TODO.txt 3dcb451f85 Added a README file regarding WinRT support 11 years ago
VisualC.html 28817c9c71 Fixed two typos in documentation. 9 years ago
WhatsNew.txt a8ac588549 Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened 7 years ago
autogen.sh 76f2ae3ca2 Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 8 years ago
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 7 years ago
configure 0bade9b411 Fixed bug 4154 - Fix three empty variable tests in configure 7 years ago
configure.in 0bade9b411 Fixed bug 4154 - Fix three empty variable tests in configure 7 years ago
sdl2-config.cmake.in 5c1ab40302 Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 8 years ago
sdl2-config.in 3dcb451f85 Added a README file regarding WinRT support 11 years ago
sdl2.m4 5f2e83a955 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 8 years ago
sdl2.pc.in 3dcb451f85 Added a README file regarding WinRT support 11 years ago

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html