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direct3d
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
direct3d11
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86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
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7 mēneši atpakaļ |
direct3d12
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86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
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7 mēneši atpakaļ |
gpu
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96e147b2b9
gpu: Rework driver name queries, add GetGPUShaderFormats
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7 mēneši atpakaļ |
metal
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
opengl
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
opengles2
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154452a726
winrt: Removed WinRT/Windows Phone/UWP support.
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7 mēneši atpakaļ |
ps2
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
psp
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
software
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ac08dde1b2
windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`.
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7 mēneši atpakaļ |
vitagxm
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
vulkan
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86e393b523
Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures
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7 mēneši atpakaļ |
SDL_d3dmath.c
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
SDL_d3dmath.h
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387774ab8a
Build config flags are either defined or undefined, never 0
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7 mēneši atpakaļ |
SDL_render.c
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4d135fb696
Fixed color scale when rendering to an sRGB render target
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7 mēneši atpakaļ |
SDL_render_unsupported.c
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5b3ee51c6c
Updated copyright for 2024
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1 gadu atpakaļ |
SDL_sysrender.h
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4d135fb696
Fixed color scale when rendering to an sRGB render target
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7 mēneši atpakaļ |
SDL_yuv_sw.c
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16fb8e54cb
Fixed the colorspace for YUV textures using native RGB representations
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7 mēneši atpakaļ |
SDL_yuv_sw_c.h
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16fb8e54cb
Fixed the colorspace for YUV textures using native RGB representations
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7 mēneši atpakaļ |