Sylvain Becker 1ed6021960 Fixed bug 4426 - allows re-creation of software renderer 6 anni fa
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atomic d9fb77a3c1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. 6 anni fa
audio aea7e56a24 android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> 6 anni fa
core 7468d1e096 Fix warnings detected on Android build 6 anni fa
cpuinfo 09b462044f Windows: NEON detection and intrinsic includes on Visual Studio 6 anni fa
dynapi 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). 6 anni fa
events 898644d18e Made it more clear that the values being compared are floats 6 anni fa
file b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 6 anni fa
filesystem 40b27fd51b revert the recent typecast assignment changes (see bug #4079) 7 anni fa
haptic 0b6e24f7e7 Linux Haptic: Fix periodic.magnitude value 6 anni fa
hidapi b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS 6 anni fa
joystick 1829692753 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. 6 anni fa
libm 1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. 6 anni fa
loadso b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 6 anni fa
main e542d1a36d winmain: Patched to compile on C89 compilers. 6 anni fa
power 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array 6 anni fa
render e5476c653d Fixed bug 4425 - promote to alpha format, palette surface with alpha values. 6 anni fa
sensor b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 6 anni fa
stdlib d3fa42b8c4 os/2 bits for SDL_malloc.c -- from libffi 6 anni fa
test 252dc85e95 Fix warnings detected on Android build 6 anni fa
thread 252dc85e95 Fix warnings detected on Android build 6 anni fa
timer 7468d1e096 Fix warnings detected on Android build 6 anni fa
video 1ed6021960 Fixed bug 4426 - allows re-creation of software renderer 6 anni fa
SDL.c b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 6 anni fa
SDL_assert.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 6 anni fa
SDL_assert_c.h 91820998fc Add and update include guards 6 anni fa
SDL_dataqueue.c e3cc5b2c6b Updated copyright for 2018 7 anni fa
SDL_dataqueue.h e3cc5b2c6b Updated copyright for 2018 7 anni fa
SDL_error.c 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. 7 anni fa
SDL_error_c.h 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. 7 anni fa
SDL_hints.c e3cc5b2c6b Updated copyright for 2018 7 anni fa
SDL_internal.h b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 6 anni fa
SDL_log.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 6 anni fa