.. |
atomic
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d9fb77a3c1
SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm.
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6 anni fa |
audio
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aea7e56a24
android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h>
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6 anni fa |
core
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7468d1e096
Fix warnings detected on Android build
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6 anni fa |
cpuinfo
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09b462044f
Windows: NEON detection and intrinsic includes on Visual Studio
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6 anni fa |
dynapi
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5029d50ea8
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
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6 anni fa |
events
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898644d18e
Made it more clear that the values being compared are floats
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6 anni fa |
file
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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6 anni fa |
filesystem
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40b27fd51b
revert the recent typecast assignment changes (see bug #4079)
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7 anni fa |
haptic
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0b6e24f7e7
Linux Haptic: Fix periodic.magnitude value
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6 anni fa |
hidapi
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b08bdc4401
Don't build SDL_JOYSTICK_HIDAPI by default on iOS
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6 anni fa |
joystick
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1829692753
emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index.
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6 anni fa |
libm
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1a02403ea7
libm: Watcom defines huge=__huge: undefine it to fix build using Watcom.
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6 anni fa |
loadso
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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6 anni fa |
main
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e542d1a36d
winmain: Patched to compile on C89 compilers.
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6 anni fa |
power
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7be4fca62c
SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array
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6 anni fa |
render
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e5476c653d
Fixed bug 4425 - promote to alpha format, palette surface with alpha values.
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6 anni fa |
sensor
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b73703b9c6
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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6 anni fa |
stdlib
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d3fa42b8c4
os/2 bits for SDL_malloc.c -- from libffi
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6 anni fa |
test
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252dc85e95
Fix warnings detected on Android build
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6 anni fa |
thread
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252dc85e95
Fix warnings detected on Android build
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6 anni fa |
timer
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7468d1e096
Fix warnings detected on Android build
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6 anni fa |
video
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1ed6021960
Fixed bug 4426 - allows re-creation of software renderer
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6 anni fa |
SDL.c
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b73703b9c6
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
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6 anni fa |
SDL_assert.c
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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6 anni fa |
SDL_assert_c.h
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91820998fc
Add and update include guards
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6 anni fa |
SDL_dataqueue.c
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e3cc5b2c6b
Updated copyright for 2018
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7 anni fa |
SDL_dataqueue.h
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e3cc5b2c6b
Updated copyright for 2018
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7 anni fa |
SDL_error.c
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926d803f83
bug #3739: handle %lu, %li and %ld in SDL_SetError.
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7 anni fa |
SDL_error_c.h
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926d803f83
bug #3739: handle %lu, %li and %ld in SDL_SetError.
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7 anni fa |
SDL_hints.c
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e3cc5b2c6b
Updated copyright for 2018
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7 anni fa |
SDL_internal.h
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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6 anni fa |
SDL_log.c
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b262b0ebc9
Small stack allocations fall back to malloc if they're unexpectedly large.
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6 anni fa |