Ryan C. Gordon 33f78eb163 direct3d: Make sure streaming textures update before being used for drawing. il y a 6 ans
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atomic d9fb77a3c1 SDL_atomic.c, SDL_spinlock.c: use lock prefix with xchg in Watcom asm. il y a 6 ans
audio 1f6bd95110 Emscripten: make CloseAudio actually close audio il y a 6 ans
core fac40f8e4c Patched to compile on Linux with threads enabled. (whoops!) il y a 6 ans
cpuinfo 3323b355c9 android: use cpufeatures to support SDL_HasNEON() (thanks, Sylvain!). il y a 6 ans
dynapi 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). il y a 6 ans
events 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). il y a 6 ans
file b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. il y a 6 ans
filesystem 40b27fd51b revert the recent typecast assignment changes (see bug #4079) il y a 7 ans
haptic 91820998fc Add and update include guards il y a 6 ans
hidapi b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS il y a 6 ans
joystick f205f3a8c2 Added support for the Razer Raiju Mobile il y a 6 ans
libm 1a02403ea7 libm: Watcom defines huge=__huge: undefine it to fix build using Watcom. il y a 6 ans
loadso b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. il y a 6 ans
main e542d1a36d winmain: Patched to compile on C89 compilers. il y a 6 ans
power 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array il y a 6 ans
render 33f78eb163 direct3d: Make sure streaming textures update before being used for drawing. il y a 6 ans
sensor b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds il y a 6 ans
stdlib d3fa42b8c4 os/2 bits for SDL_malloc.c -- from libffi il y a 6 ans
test b815ad56fc Fixed bug 4366 - Compile throws a warning on RPI (Raspbian Stretch) il y a 6 ans
thread c4bc59a50e Patched to compile on Linux with --disable-threads. il y a 6 ans
timer 91820998fc Add and update include guards il y a 6 ans
video 65a7c98c6f directfb: Updated render backend to new internal API. il y a 6 ans
SDL.c b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds il y a 6 ans
SDL_assert.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. il y a 6 ans
SDL_assert_c.h 91820998fc Add and update include guards il y a 6 ans
SDL_dataqueue.c e3cc5b2c6b Updated copyright for 2018 il y a 7 ans
SDL_dataqueue.h e3cc5b2c6b Updated copyright for 2018 il y a 7 ans
SDL_error.c 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. il y a 7 ans
SDL_error_c.h 926d803f83 bug #3739: handle %lu, %li and %ld in SDL_SetError. il y a 7 ans
SDL_hints.c e3cc5b2c6b Updated copyright for 2018 il y a 7 ans
SDL_internal.h b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. il y a 6 ans
SDL_log.c b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. il y a 6 ans