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Sam Lantinga 34634082ff Fixed bug 3012 - Android accelerometer joystick axis values overflow when values from Android are larger than gravity 10 anni fa
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 10 anni fa
VisualC-WinRT b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Xcode 2c4a6ea0a2 Updated the copyright year to 2015 10 anni fa
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 10 anni fa
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 10 anni fa
android-project c3186d5ee9 Android: Added deactivated intent filter for testing drop file support. 10 anni fa
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default 10 anni fa
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 anni fa
debian 2c4a6ea0a2 Updated the copyright year to 2015 10 anni fa
docs f1924a616d Normalized endlines. 10 anni fa
include aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 anni fa
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 10 anni fa
src 34634082ff Fixed bug 3012 - Android accelerometer joystick axis values overflow when values from Android are larger than gravity 10 anni fa
test eab076a7ee Fixed not needed calculation in test program. 10 anni fa
visualtest 2c4a6ea0a2 Updated the copyright year to 2015 10 anni fa
.hgignore b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Android.mk 8f4bcc7274 Android: Replaced spaces with tab in Android.mk file. 10 anni fa
BUGS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
CMakeLists.txt aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 anni fa
COPYING.txt 2c4a6ea0a2 Updated the copyright year to 2015 10 anni fa
CREDITS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
INSTALL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Makefile.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Makefile.minimal b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Makefile.pandora b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Makefile.psp b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
Makefile.wiz b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
SDL2.spec.in f080ac3e6f Fixed docs path in RPM .spec file. 10 anni fa
TODO.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
VisualC.html b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
WhatsNew.txt 8b737fa8f6 Updated WhatsNew.txt for 2.0.4 10 anni fa
autogen.sh b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
configure 8283abdb78 Updated configure script. 10 anni fa
configure.in e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 anni fa
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
sdl2.m4 b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa
sdl2.pc.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 anni fa

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html