Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
..
emscripten fe40a17224 Initial merge of Emscripten port! il y a 10 ans
n3ds 655275378d N3DS port (squashed) il y a 2 ans
shapes 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
CMakeLists.txt 1d956c2817 Rename SDL2 tests for SDL3 il y a 2 ans
COPYING 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
README 1d956c2817 Rename SDL2 tests for SDL3 il y a 2 ans
axis.bmp 6d7da0887d Split controller axes into positive and negative sides so each can be bound independently. il y a 8 ans
button.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
checkkeys.c ea0c2f55be SDL API renaming: *Is* functions il y a 2 ans
checkkeysthreads.c ea0c2f55be SDL API renaming: *Is* functions il y a 2 ans
gamepadmap.bmp 659abc721a SDL API renaming: SDL_gamecontroller.h il y a 2 ans
gamepadmap.c 71f3bf90ed Improved handling of binding buttons and axes il y a 2 ans
gamepadmap_back.bmp 659abc721a SDL API renaming: SDL_gamecontroller.h il y a 2 ans
icon.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
loopwave.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
loopwavequeue.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
main.cpp 28b93451dc Make WinRT's SDL_main header-only il y a 2 ans
moose.dat 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
picture.xbm 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
relative_mode.markdown bd61c276fa Fixed compiling test with older C. il y a 10 ans
sample.bmp 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
sample.wav 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
template.test.in ce502054ad test: Install GNOME-style installed-tests metadata il y a 3 ans
testatomic.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testaudiocapture.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
testaudiohotplug.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
testaudioinfo.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testautomation.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testautomation_audio.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
testautomation_clipboard.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testautomation_events.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_guid.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testautomation_hints.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_joystick.c 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices il y a 2 ans
testautomation_keyboard.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_main.c 659abc721a SDL API renaming: SDL_gamecontroller.h il y a 2 ans
testautomation_math.c 6cfe4f2ba8 Fixed documentation errors in testautomation_math.c il y a 2 ans
testautomation_mouse.c cefbeb582f Mouse coordinates are floating point il y a 2 ans
testautomation_pixels.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_platform.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_rect.c 1b90107fdb Spell out "Float" in function names il y a 2 ans
testautomation_render.c 5fab64f862 Fixed documentation errors in testautomation_render.c il y a 2 ans
testautomation_rwops.c 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* il y a 2 ans
testautomation_sdltest.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testautomation_stdlib.c 38b138cd0a Fixed rounding of floating point values in snprintf il y a 2 ans
testautomation_suites.h 5750bcb174 Update for SDL3 coding style (#6717) il y a 2 ans
testautomation_surface.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_syswm.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testautomation_timer.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testautomation_video.c e3c1749f5b The refresh rate in SDL_DisplayMode is now a float il y a 2 ans
testbounds.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testcustomcursor.c 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* il y a 2 ans
testdisplayinfo.c e3c1749f5b The refresh rate in SDL_DisplayMode is now a float il y a 2 ans
testdraw.c 1d956c2817 Rename SDL2 tests for SDL3 il y a 2 ans
testdrawchessboard.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testdropfile.c 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() il y a 2 ans
testerror.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testevdev.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testfile.c 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* il y a 2 ans
testfilesystem.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testgamepad.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testgeometry.c cefbeb582f Mouse coordinates are floating point il y a 2 ans
testgl.c 1d956c2817 Rename SDL2 tests for SDL3 il y a 2 ans
testgles.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testgles2.c d7d3c22dbf Remove more reserved identifiers (#6925) il y a 2 ans
testgles2_sdf.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testgles2_sdf_img_normal.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 il y a 4 ans
testgles2_sdf_img_sdf.bmp 0e7d435f13 Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 il y a 4 ans
testhaptic.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testhittesting.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testhotplug.c 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices il y a 2 ans
testiconv.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testime.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testintersections.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testjoystick.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testkeys.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testloadso.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testlocale.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testlock.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testmessage.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testmouse.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testmultiaudio.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
testnative.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testnative.h 5750bcb174 Update for SDL3 coding style (#6717) il y a 2 ans
testnativecocoa.m 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans
testnativew32.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testnativex11.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testoffscreen.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testoverlay.c 1d956c2817 Rename SDL2 tests for SDL3 il y a 2 ans
testplatform.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testpower.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testqsort.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testrelative.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testrendercopyex.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testrendertarget.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testresample.c 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() il y a 2 ans
testrumble.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testscale.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testsem.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testsensor.c 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices il y a 2 ans
testshader.c cc0296c934 SDL API renaming: SDL_surface.h il y a 2 ans
testshape.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testsprite.c 1d956c2817 Rename SDL2 tests for SDL3 il y a 2 ans
testspriteminimal.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
teststreaming.c 0d54115235 SDL API renaming: SDL_render.h il y a 2 ans
testsurround.c 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() il y a 2 ans
testthread.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testtimer.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testurl.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testutils.c cc0296c934 SDL API renaming: SDL_surface.h il y a 2 ans
testutils.h 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>` il y a 2 ans
testver.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testviewport.c 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions il y a 2 ans
testvulkan.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testwm.c 0bbf6cc379 Test text rendering APIs take floating point coordinates il y a 2 ans
testyuv.bmp a6a4e27ae8 Updated SDL's YUV support, many thanks to Adrien Descamps il y a 7 ans
testyuv.c cc0296c934 SDL API renaming: SDL_surface.h il y a 2 ans
testyuv_cvt.c 63724c113b Removed the vi format comments from the source il y a 2 ans
testyuv_cvt.h 120c76c84b Updated copyright for 2022 il y a 3 ans
torturethread.c 63724c113b Removed the vi format comments from the source il y a 2 ans
unifont-13.0.06-license.txt f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) il y a 3 ans
unifont-13.0.06.hex f9bf1aeba8 Latest Unifont with OFL is now bundled. (#4268) il y a 3 ans
utf8.txt 3dcb451f85 Added a README file regarding WinRT support il y a 11 ans

README


These are test programs for the SDL library:

checkkeys Watch the key events to check the keyboard
loopwave Audio test -- loop playing a WAV file
loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio
testsurround Audio test -- play test tone on each audio channel
testaudioinfo Lists audio device capabilities
testerror Tests multi-threaded error handling
testfile Tests RWops layer
testgl A very simple example of using OpenGL with SDL
testiconv Tests international string conversion
testjoystick List joysticks and watch joystick events
testkeys List the available keyboard keys
testloadso Tests the loadable library layer
testlocale Test Locale API
testlock Hacked up test of multi-threading and locking
testmouse Tests mouse coordinates
testmultiaudio Tests using several audio devices
testoverlay Tests the overlay flickering/scaling during playback.
testplatform Tests types, endianness and cpu capabilities
testsem Tests SDL's semaphore implementation
testshape Tests shaped windows
testsprite Example of fast sprite movement on the screen
testthread Hacked up test of multi-threading
testtimer Test the timer facilities
testver Check the version and dynamic loading and endianness
testwm Test window manager -- title, icon, events
torturethread Simple test for thread creation/destruction
gamepadmap Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

From the album The Living Proof
Publisher: 5 Guys Named Will
Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!