.. |
direct3d
|
3f1fd5abff
Updated source to match SDL function prototype style
|
1 year ago |
direct3d11
|
61808b03b5
Fixed resource leak and crash at exit in the D3D11 renderer
|
1 year ago |
direct3d12
|
d65185a6a7
Made error handling more consistent in D3D12_RenderReadPixels()
|
1 year ago |
metal
|
3f1fd5abff
Updated source to match SDL function prototype style
|
1 year ago |
opengl
|
3f1fd5abff
Updated source to match SDL function prototype style
|
1 year ago |
opengles
|
92a487f2e4
style fixes for SDL_PROC macros.
|
1 year ago |
opengles2
|
92a487f2e4
style fixes for SDL_PROC macros.
|
1 year ago |
ps2
|
0d76380042
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
|
2 years ago |
psp
|
3f1fd5abff
Updated source to match SDL function prototype style
|
1 year ago |
software
|
76392f4fe1
Handle DPI scaling in SDL_GetWindowSurface
|
1 year ago |
vitagxm
|
3f1fd5abff
Updated source to match SDL function prototype style
|
1 year ago |
SDL_d3dmath.c
|
0479df53ca
Updated copyright for 2023
|
2 years ago |
SDL_d3dmath.h
|
0479df53ca
Updated copyright for 2023
|
2 years ago |
SDL_render.c
|
36033e3832
Make it clear that you can't mix 2D rendering and the window surface API
|
1 year ago |
SDL_sysrender.h
|
0479df53ca
Updated copyright for 2023
|
2 years ago |
SDL_yuv_sw.c
|
3f1fd5abff
Updated source to match SDL function prototype style
|
1 year ago |
SDL_yuv_sw_c.h
|
0479df53ca
Updated copyright for 2023
|
2 years ago |