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Anonymous Maarten 6e6c2b8e7d cmake: build SDL with /W3 on MSVC il y a 8 mois
.github 4b3a80bb73 msbuild: add TreatWarningAsError property, and enable it on ci il y a 8 mois
VisualC 001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows il y a 8 mois
VisualC-GDK 001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows il y a 8 mois
VisualC-WinRT 4b3a80bb73 msbuild: add TreatWarningAsError property, and enable it on ci il y a 8 mois
Xcode 978e5fc4f8 Updated Xcode project for SDL_GetWindowFromEvent() il y a 8 mois
android-project e3cf20e1cc Remove `createSDLMainRunnable()` in favour of `main()` to fix multiple issues when providing custom main/runnable code (#10434) il y a 8 mois
build-scripts 31b3f5ea79 ci: add GDK il y a 8 mois
cmake 6e6c2b8e7d cmake: build SDL with /W3 on MSVC il y a 8 mois
docs 627cb8acd0 SDL_EventFilter functions now return SDL_bool il y a 8 mois
examples afabccd4d0 examples: Split up description text by line breaks. il y a 8 mois
include a38cd7a067 Added checks for GameInput.h to the build system il y a 8 mois
src 5cd6923298 Assert a valid window pointer instead of dismissing an invalid pointer il y a 8 mois
test 66ddabde86 Added an automated test to check creation of minimized and maximized windows il y a 8 mois
wayland-protocols 2f276a2eea video: Expose HDR metadata per-window il y a 10 mois
.clang-format 717f297849 Add 'wl_list_for_each_safe' to the clang-format macro list il y a 1 an
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 1 an
.editorconfig 98499d6818 .editorconfig: Remove excess apostrophe at *.cocci il y a 10 mois
.gitignore 31b3f5ea79 ci: add GDK il y a 8 mois
.wikiheaders-options 5e6d85b8f0 wikiheaders: bridge wiki Category docs to the headers! il y a 11 mois
Android.mk 1a68d846de Create a functional CMake project using androidbuild.sh il y a 10 mois
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt b5b868044f Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains il y a 8 mois
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
INSTALL.md b33420cac7 Updated INSTALL.md il y a 1 an
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 1 an
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md a20eec1415 Tweaking documentation for the SDL 3.0 preview release il y a 1 an
WhatsNew.txt 38f0214e8a audio: Refer to audio devices to "playback" and "recording". il y a 10 mois

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html