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danginsburg 723835d16a Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237. 1 year ago
.github 2fb266e0a4 ci: run tests in parallel 1 year ago
VisualC 9c1430324c Removed SDL_dataqueue 1 year ago
VisualC-GDK 9c1430324c Removed SDL_dataqueue 1 year ago
VisualC-WinRT 9c1430324c Removed SDL_dataqueue 1 year ago
Xcode 9c1430324c Removed SDL_dataqueue 1 year ago
android-project 7c2669c9d9 Accept key events from any source 1 year ago
build-scripts ce27363df2 wikiheaders: Sort undocumented functions. 1 year ago
cmake e85206ffd8 wikiheaders.pl: add --rev= option to pass revision string 1 year ago
docs e22282b097 Added README about transparent windows in Win32 1 year ago
include 3a992af446 audio: Added a postmix callback to logical devices. 1 year ago
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2 years ago
src 723835d16a Windows: fix for client rect resizing larger each time we came from exclusive fullscreen -> windowed on a monitor with HiDPI set. The problem was we were using the monitor DPI rather than the window DPI so AdjustWindowRectExForDpi was giving us an incorrect size which would be too large for the client rect. Closes #8237. 1 year ago
test 3a992af446 audio: Added a postmix callback to logical devices. 1 year ago
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded 1 year ago
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 years ago
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 1 year ago
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 years ago
.gitignore 4cffbc3644 Add VS code directory to gitignore 1 year ago
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2 years ago
Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain 1 year ago
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 years ago
CMakeLists.txt 22d81fb3e9 cmake: use MSVC_RUNTIME_LIBRARY to force MT 1 year ago
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 2 years ago
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 2 years ago
LICENSE.txt fde78d12f2 Updated copyright for 2023 2 years ago
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 years ago
README.md c17a35f096 Fixed typo 1 year ago
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org 4 years ago
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x 1 year ago

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html