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Sam Lantinga 82b01035d1 Reduce the chance of overflow when calculating nanosecond time преди 2 години
.github 38de07d9e4 Cancel current CI actions when a PR is updated преди 2 години
VisualC 92cd2c0a74 Enable creation of yuv SDL_Surfaces (#6735) преди 2 години
VisualC-GDK c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) преди 2 години
VisualC-WinRT c5790359fd Added precompiled header support for Visual Studio and Xcode (#6710) преди 2 години
Xcode b3b94cf36b Fix xcode project after opengles renderer removal преди 2 години
Xcode-iOS 932f61348d Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711) преди 2 години
android-project 5efca283d3 Add 8BitDo to the list of Xbox 360 third party vendors преди 2 години
build-scripts 5750bcb174 Update for SDL3 coding style (#6717) преди 2 години
cmake 1878674477 build: add symbol versioning for SDL преди 2 години
docs ee0e9e979c Move intrinsic includes into a private header преди 2 години
include d6327a00fb re-applied the SDL_NewAudioStream deconstification, including to its definition преди 2 години
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects преди 2 години
src 82b01035d1 Reduce the chance of overflow when calculating nanosecond time преди 2 години
test 4a22ee7277 tests: avoid redefinition warnings for MSVC _CRT_???_NO_DEPRECATE macros преди 2 години
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support преди 2 години
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit преди 2 години
.editorconfig 2af4f74e1c Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement преди 2 години
.gitignore 34231f5ba0 reverted opengles removal. преди 2 години
.wikiheaders-options b33000448e .wikiheaders-options: Add a warning that SDL3 is WIP. преди 2 години
Android.mk 1878674477 build: add symbol versioning for SDL преди 2 години
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. преди 4 години
CMakeLists.txt 1878674477 build: add symbol versioning for SDL преди 2 години
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS преди 2 години
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS преди 2 години
LICENSE.txt 120c76c84b Updated copyright for 2022 преди 3 години
Makefile.minimal 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 преди 2 години
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. преди 8 години
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 преди 2 години
SDL3Config.cmake.in c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries преди 2 години
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org преди 4 години
WhatsNew.txt ee0e9e979c Move intrinsic includes into a private header преди 2 години
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target преди 7 години
sdl3.pc.in 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects преди 2 години

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html