Sam Lantinga 61808b03b5 Fixed resource leak and crash at exit in the D3D11 renderer 1 rok pred
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direct3d 3f1fd5abff Updated source to match SDL function prototype style 1 rok pred
direct3d11 61808b03b5 Fixed resource leak and crash at exit in the D3D11 renderer 1 rok pred
direct3d12 d65185a6a7 Made error handling more consistent in D3D12_RenderReadPixels() 1 rok pred
metal 3f1fd5abff Updated source to match SDL function prototype style 1 rok pred
opengl 3f1fd5abff Updated source to match SDL function prototype style 1 rok pred
opengles 92a487f2e4 style fixes for SDL_PROC macros. 1 rok pred
opengles2 92a487f2e4 style fixes for SDL_PROC macros. 1 rok pred
ps2 0d76380042 Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!) 2 rokov pred
psp 3f1fd5abff Updated source to match SDL function prototype style 1 rok pred
software 76392f4fe1 Handle DPI scaling in SDL_GetWindowSurface 1 rok pred
vitagxm 3f1fd5abff Updated source to match SDL function prototype style 1 rok pred
SDL_d3dmath.c 0479df53ca Updated copyright for 2023 2 rokov pred
SDL_d3dmath.h 0479df53ca Updated copyright for 2023 2 rokov pred
SDL_render.c 36033e3832 Make it clear that you can't mix 2D rendering and the window surface API 1 rok pred
SDL_sysrender.h 0479df53ca Updated copyright for 2023 2 rokov pred
SDL_yuv_sw.c 3f1fd5abff Updated source to match SDL function prototype style 1 rok pred
SDL_yuv_sw_c.h 0479df53ca Updated copyright for 2023 2 rokov pred