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David Carlier 8d24381e7e SDL_GetSystemRAM completion for Haiku system. 2 years ago
.github dc138ee3d4 cmake: SDL3-shared target will always be a shared target 2 years ago
VisualC f1202fccdc cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2 years ago
VisualC-GDK 18f38bef03 Remove include/SDL3/SDL_name.h 2 years ago
VisualC-WinRT 18f38bef03 Remove include/SDL3/SDL_name.h 2 years ago
Xcode f1202fccdc cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2 years ago
android-project 824b9b0a58 Removed SDL_GetDisplayDPI() 2 years ago
build-scripts d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2 years ago
cmake f1202fccdc cmake: create SDL3::SDL3-shared for VC and Xcode devel package 2 years ago
docs d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2 years ago
include d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2 years ago
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2 years ago
src 8d24381e7e SDL_GetSystemRAM completion for Haiku system. 2 years ago
test d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2 years ago
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support 2 years ago
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 years ago
.clang-tidy fa8fba3812 Add clang-tidy config and CMake/CI support. 2 years ago
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 years ago
.gitignore 549cedfa88 include: add \brief to includes 2 years ago
.wikiheaders-options 2506676f34 wikiheaders: Bridge README files in the docs directory to wiki. 2 years ago
Android.mk 6dc135413a Create a static SDL_test library on Android 2 years ago
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 years ago
CMakeLists.txt 02fede7c8c cmake: initialize SDL_SHARED and SDL_STATIC from BUILD_SHARED_LIBS 2 years ago
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 2 years ago
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 2 years ago
LICENSE.txt fde78d12f2 Updated copyright for 2023 2 years ago
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 years ago
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2 years ago
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org 4 years ago
WhatsNew.txt 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2 years ago

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html