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Jaswant Panchumarti 953b55dd6d Use EM_ASM_PTR when the return value is a pointer преди 1 година
.github 2fb266e0a4 ci: run tests in parallel преди 1 година
VisualC a62e62f97a Refactored SDL_audiocvt.c преди 1 година
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VisualC-WinRT a62e62f97a Refactored SDL_audiocvt.c преди 1 година
Xcode 9a23d0e3f6 Added new audio files to the Xcode project преди 1 година
android-project 7c2669c9d9 Accept key events from any source преди 1 година
build-scripts 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() преди 1 година
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docs 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() преди 1 година
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.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked преди 1 година
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Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain преди 1 година
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. преди 4 години
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LICENSE.txt fde78d12f2 Updated copyright for 2023 преди 2 години
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. преди 8 години
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html