説明なし

Jaswant Panchumarti 953b55dd6d Use EM_ASM_PTR when the return value is a pointer 1 年間 前
.github 2fb266e0a4 ci: run tests in parallel 1 年間 前
VisualC a62e62f97a Refactored SDL_audiocvt.c 1 年間 前
VisualC-GDK a62e62f97a Refactored SDL_audiocvt.c 1 年間 前
VisualC-WinRT a62e62f97a Refactored SDL_audiocvt.c 1 年間 前
Xcode 9a23d0e3f6 Added new audio files to the Xcode project 1 年間 前
android-project 7c2669c9d9 Accept key events from any source 1 年間 前
build-scripts 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 1 年間 前
cmake e85206ffd8 wikiheaders.pl: add --rev= option to pass revision string 1 年間 前
docs 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 1 年間 前
include a4541a255e audio: SDL_GetAudioStreamQueued now returns bytes, not frames. 1 年間 前
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects 2 年 前
src 953b55dd6d Use EM_ASM_PTR when the return value is a pointer 1 年間 前
test b656720bc6 loopwave: Use SDL_GetAudioStreamQueued() for more accurate results. 1 年間 前
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded 1 年間 前
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 年 前
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked 1 年間 前
.editorconfig a1e101e898 Fixed formatting for Haiku cc files 2 年 前
.gitignore 4cffbc3644 Add VS code directory to gitignore 1 年間 前
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' 2 年 前
Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain 1 年間 前
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 年 前
CMakeLists.txt 22d81fb3e9 cmake: use MSVC_RUNTIME_LIBRARY to force MT 1 年間 前
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 2 年 前
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS 2 年 前
LICENSE.txt fde78d12f2 Updated copyright for 2023 2 年 前
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 年 前
README.md c17a35f096 Fixed typo 1 年間 前
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org 4 年 前
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x 1 年間 前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html