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Sam Lantinga af58ed978e Fixed the documentation for SDL_GetGamepadMappings() пре 1 година
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VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio пре 1 година
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VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. пре 1 година
Xcode e223e1d498 Added SDL_camera.h to the public Framework headers пре 1 година
android-project 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) пре 1 година
build-scripts 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC пре 1 година
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include af58ed978e Fixed the documentation for SDL_GetGamepadMappings() пре 1 година
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Android.mk 2613e3da24 camera: Rewrote Android support. пре 1 година
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WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output пре 1 година

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html