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Colby Klein ccc12a3632 Implement repositioning the OS-rendered IME with SDL_SetTextInputRect on Windows. 10 лет назад
VisualC 564ece516e Only use explicit inlining - otherwise Visual Studio 2010 will inline SDL_zero(info) in SDL_vsnprintf() into a memset() call when compiling the Release x64 configuration. 10 лет назад
VisualC-WinRT b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Xcode 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 10 лет назад
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 10 лет назад
android-project c3186d5ee9 Android: Added deactivated intent filter for testing drop file support. 10 лет назад
build-scripts 0c9da0c855 WinRT: made sure build script generates Release-built binaries, by default 10 лет назад
cmake e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 лет назад
debian 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
docs f1924a616d Normalized endlines. 10 лет назад
include aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 лет назад
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 10 лет назад
src ccc12a3632 Implement repositioning the OS-rendered IME with SDL_SetTextInputRect on Windows. 10 лет назад
test eab076a7ee Fixed not needed calculation in test program. 10 лет назад
visualtest 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
.hgignore b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Android.mk 8f4bcc7274 Android: Replaced spaces with tab in Android.mk file. 10 лет назад
BUGS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
CMakeLists.txt aee0552229 Fixed bug 3009 - Cannot compile SDL2 on Windows 10 лет назад
COPYING.txt 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
CREDITS.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
INSTALL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Makefile.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Makefile.minimal b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Makefile.pandora b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Makefile.psp b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
Makefile.wiz b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
SDL2.spec.in f080ac3e6f Fixed docs path in RPM .spec file. 10 лет назад
TODO.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
VisualC.html b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
WhatsNew.txt 8b737fa8f6 Updated WhatsNew.txt for 2.0.4 10 лет назад
autogen.sh b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
cmake_uninstall.cmake.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
configure 8283abdb78 Updated configure script. 10 лет назад
configure.in e3f4ca0d71 configure/cmake/x11: Removed SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 test. 10 лет назад
sdl2-config.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
sdl2.m4 b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
sdl2.pc.in b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html