Sylvain Becker 9e509e4a4f SDL_render_gles2: remove ineffective widening cast 5 rokov pred
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direct3d 847bd8d983 direct3d: Be more aggressive about resetting state when textures go away. 5 rokov pred
direct3d11 1ce1364b29 d3d11: Don't fail if there's no vertex data to upload (thanks, Martin!). 5 rokov pred
metal a9b867ab07 macOS Fix potential memory leaks in the Metal renderer caught by clang's static analyzer. 5 rokov pred
opengl 60d3965ece Readability: remove redundant return, continue, enum declaration 5 rokov pred
opengles 0c26373842 gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations. 5 rokov pred
opengles2 9e509e4a4f SDL_render_gles2: remove ineffective widening cast 5 rokov pred
psp b2e76d860f Fixed Windows RT build 6 rokov pred
software 5dcac4ccdf Fixed 4669 - Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes 5 rokov pred
SDL_d3dmath.c 5e13087b0f Updated copyright for 2019 6 rokov pred
SDL_d3dmath.h 5e13087b0f Updated copyright for 2019 6 rokov pred
SDL_render.c fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer 5 rokov pred
SDL_sysrender.h 1ae61f1009 Added a helper function SDL_LockTextureToSurface() 5 rokov pred
SDL_yuv_sw.c 5e13087b0f Updated copyright for 2019 6 rokov pred
SDL_yuv_sw_c.h 5e13087b0f Updated copyright for 2019 6 rokov pred