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Sam Lantinga d777becd9d Fixed spacing hai 1 ano
.github c5794cd911 ci: bump actions version tag hai 1 ano
VisualC 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output hai 1 ano
VisualC-GDK 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) hai 1 ano
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible hai 1 ano
Xcode b9ea2dde44 Added VisionOS as a supported target to the Xcode project hai 1 ano
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value hai 1 ano
build-scripts a3bfd5329c Fix broken mingw i686 buildscript hai 1 ano
cmake a06ee5b98d Don't try to use SDL platform macros in configure-time checks hai 1 ano
docs 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() hai 1 ano
include 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src d777becd9d Fixed spacing hai 1 ano
test 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c hai 1 ano
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE hai 1 ano
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hai 1 ano
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) hai 1 ano
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt d6a48e4958 Don't use the system iconv on Apple mobile platforms hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md f32575dfab docs: Convert everything to Unix-style endlines. hai 1 ano
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html