Ei kuvausta

Sam Lantinga d834c08ac7 Add the controller mappings to the linked list in order 8 vuotta sitten
VisualC bc93bdb921 Fixed compiler option warning for 64-bit builds on Visual Studio 2008 8 vuotta sitten
VisualC-WinRT 2da1ec8354 Merge audio capture work back into the mainline. 8 vuotta sitten
Xcode 4759042404 Build SDL as universal binary 8 vuotta sitten
Xcode-iOS f662f68066 iOS: Updated demo README. 8 vuotta sitten
acinclude 37d991d7d6 Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 8 vuotta sitten
android-project ae8ca7c54d Fixed bug 3444 - Android-TV: no more handling of back button on remote 8 vuotta sitten
build-scripts ff56c7b300 checker-buildbot.sh: Disable warnings that aren't explicitly static analysis. 8 vuotta sitten
cmake 8a0704d15f cmake: Now generates Wayland protocol source bits like the configure script. 8 vuotta sitten
debian 8bd4c6f332 Added fcitx-libs-dev to debian build dependencies, for Fcitx IME support 8 vuotta sitten
docs 6f1f77b297 Fixed outdated info in README. 8 vuotta sitten
include dd5d85a4e7 Added an API to iterate over game controller mappings 8 vuotta sitten
src d834c08ac7 Add the controller mappings to the linked list in order 8 vuotta sitten
test dd5d85a4e7 Added an API to iterate over game controller mappings 8 vuotta sitten
visualtest 72590685c0 Backed out changeset 4ad56dbf4a6f 9 vuotta sitten
.hgignore 19d3500ae1 wayland: Build own version of core protocol 8 vuotta sitten
Android.mk 72590685c0 Backed out changeset 4ad56dbf4a6f 9 vuotta sitten
BUGS.txt ca57b9ee11 BUGS.txt: Bugzilla supports SSL; changed link to https:// ... 8 vuotta sitten
CMakeLists.txt 35430a73f2 cpuinfo: first attempt at SDL_HasNEON() implementation. 8 vuotta sitten
COPYING.txt 42065e785d Updated copyright to 2016 9 vuotta sitten
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support 11 vuotta sitten
INSTALL.txt e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 vuotta sitten
Makefile.in 19d3500ae1 wayland: Build own version of core protocol 8 vuotta sitten
Makefile.minimal 3dcb451f85 Added a README file regarding WinRT support 11 vuotta sitten
Makefile.pandora f945e2e732 Pandora: Fixed referring to no more existing atomic source file in Makefile. 8 vuotta sitten
Makefile.psp 570215b9da PSP: Added missing object for generic TLS to Makefile. 9 vuotta sitten
Makefile.wiz 38ad328ab9 Pandora: Updated SDL version in Makefile. 8 vuotta sitten
README-SDL.txt 7e0261ec26 Another commit to test revision control. 9 vuotta sitten
README.txt e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build 10 vuotta sitten
SDL2.spec.in 72590685c0 Backed out changeset 4ad56dbf4a6f 9 vuotta sitten
TODO.txt 3dcb451f85 Added a README file regarding WinRT support 11 vuotta sitten
VisualC.html 28817c9c71 Fixed two typos in documentation. 9 vuotta sitten
WhatsNew.txt 4c9f31398f Added note for David Carlier's work on OpenBSD 8 vuotta sitten
autogen.sh ca8ef2b73f Fix running autogen.sh out-of-tree 8 vuotta sitten
cmake_uninstall.cmake.in 2334aa86b1 Add suport for "make uninstall" to cmake. 11 vuotta sitten
configure 1e8f074c43 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. 8 vuotta sitten
configure.in 1e8f074c43 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. 8 vuotta sitten
sdl2-config.cmake.in 5c1ab40302 Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 8 vuotta sitten
sdl2-config.in 3dcb451f85 Added a README file regarding WinRT support 11 vuotta sitten
sdl2.m4 5f2e83a955 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 8 vuotta sitten
sdl2.pc.in 3dcb451f85 Added a README file regarding WinRT support 11 vuotta sitten

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html