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Ryan C. Gordon e8b376c9d5 Linux: Implemented sysfs-based version of SDL_GetPowerInfo(). 10 лет назад
VisualC b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
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Xcode 2c4a6ea0a2 Updated the copyright year to 2015 10 лет назад
Xcode-iOS 45f967be8f Fixed building test programs on the iOS simulator 10 лет назад
acinclude 46f758aebb Fix a libtool issue with some mingw-w64 cross compilers (thanks, Ozkan!). 10 лет назад
android-project dbfd4fdd22 Android: Added missing space in three log messages. 10 лет назад
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include 1899dfb041 Fixed SDL_ISPIXELFORMAT_ALPHA to check pixel orders that match pixel type. 10 лет назад
premake 2a75782553 X11: Add Xdbe support to message boxes (thanks, Melker!). 10 лет назад
src e8b376c9d5 Linux: Implemented sysfs-based version of SDL_GetPowerInfo(). 10 лет назад
test 52df7f5b8f testmessage: Try Unicode chars in the title, too. 10 лет назад
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README-SDL.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
README.txt b72938c861 Windows: Always set the system timer resolution to 1ms by default. 10 лет назад
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html